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1. wild boar bug (screen 1):
attempting to investigate the cause of the animal's death freezes the game while rolling the dice. Game reset necessary.


2. general camera problem:
The camera can pan only at the height at which the active character is located. I would suggest working the camera as in Divinity sins 2: the camera moves panoramic
as in BG3, but when a mountain or valley is encountered, it rises or descends to maintain a constant height above the ground. kind of "levitates" over the ground.
This would make it easier to move the character that the player intends to move to a hill, especially problematic to make a long jump in such a situation.

In terms of camera work; there is also one problem: it allows walls and other vertical obstructions to be penetrated through. All you need to do is stand your character next to the wall and turn the camera
by 180 degrees to see what's behind the wall - this type of trick is useful for finding hidden passages, e.g. the passage in the basement of an abandoned village
visible behind the bookcase (screen 2). It would be good for the camera to "bounce" from vertical obstacles and not penetrate them, revealing textures.

3. bug? / problem with the bookcase in the basement of an abandoned village:
team persuasion detects scratches on the floor next to the shelf with a passage behind it. One could not move this rack in any way or destroy it. \
(Attempting to insert the Necrotic Immunity recipe book and Dark Amethyst doesn't help either)

4. problems with Polish language:
They often appear in dialogues and describe places / subjects and book content as untranslated records or entire phrases.

5. bug with a decorative Githian nameplate:
after activating the artifact (screen 3), there is an entry in the journal about the location of the "nursery", but no new yellow marker appears on the map.

6.Mission problem / suggestion in the burning inn "Pasas Wauken":
You can only save the village's mayor and Benryn through the main entrance and the staircase. However, you can enter the second floor via an alternative route (stairs on the left main gate) to the second floor, where Miri's corpse lies, and get to Benryn from this location by destroying barricades / wooden rubble. However, a freed Benryn "freezes" in passage (with columns) while following the team in the situation
attempts to escape from the spreading fire of the aforementioned room with the body of His bride.
In addition, it is not possible to extinguish the fire in the room next to Benryn, neither with water barrels nor a rain spell (unless it is supposed to be so :))

7. Bug / Suggestion with Character Level Up:
During the promotion of the rogue (in my case, Astarion, who fights with two weapons: a short sword and a dagger and a long bow) (screen4), I choose a new advantage: Master of Arms.
Then I choose +1 Dexterity and 4 passive feats: Proficiency in; daggers, short swords, hand crossbows, longbows (screen5).
After approval, the character view shows the following parameters (screen 6): dexterity has been increased and the bonus to longbows has been increased. But points with a melee weapons,
only increased by 1 point (the +1 point for the secondary weapon is only visible when hovering over "secondary weapon attack"). It would be my opinion
More clearly, the inventory's view schould shows damage (and hits) for both weapons when using two weapons.
It is also puzzling that the new feat "master of arms" is not displayed in the character sheet. Besides, I also have a question / doubt: do the proficiencies sum up?
My rogue is an elf and therefore has racial proficiency in the use of short swords and longbows. So when I re-selecting these proficiencies during choose
the "master of arms" advantage - do they sum up / should they add up?

8. Suggestions with character description:
when viewing the character's inventory, there are no descriptions / hints of empty inventory fields (e.g. coat, armor, main hand, side hand) and description / hints during
hover the cursor over the parameters: "melee attack", "ranged attack"

9. Inventory Suggestion:
There is a kind of derogatory deal with sacks and backpacks. Namely, any removal or insertion (numerous equipment hidden inside,
items that do not fit in one viewport), each time returns the pouch to the beginning (up) in the viewport.
This makes it difficult and longer to hide a large number of items at one time. Each item must be done according to the scheme: open the sack, scroll the view to the bottom,
move item ... And so every time for each item. I suggest that it should be done as in DS2: i.e. the view of backpack window stops at the view / height
scroll (usually with the last items hidden inside). Alternatively, you can drag items in the inventory view onto a given backpack or sacks. then
items are tossed one by one inside.

link to screens:screens with problems
alternative link :screens with bugs

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Is not leveling up if you fail to recruit Shadowheart a known glitch? Surely I'm not the only one who has run into it.

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Originally Posted by Albannach
Is not leveling up if you fail to recruit Shadowheart a known glitch? Surely I'm not the only one who has run into it.

Hi Albannach,
I don't have such a problem becouse I recruited Shadowheart. This looks like a serious problem/bug. Had You searching some solution on forum? Add some screens. It will help Larians and another gamers... smile

If that's not a problem, please edit Your post and give it a title, such a:
"Problems with leveling up due to not recruiting Shadowheart"
Attach the content bolow. this will improve readability post. wink

Last edited by Durendal; 03/11/20 08:37 PM.
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There is another 3 problems/bugs:

1. some items cannot be combined, although they are of the same type,

2. duplication of the same spell in a spell book (e.g. Melf's arrow for my character)

3. The path of the awakened: cannot enter or jump on the platform in the cave

Link to download 3screens: screens with problems

4. Karmach loops the dialogue.
Deciding to help the Karmah (the wounded devil by the river), we kill Tyr's paladins. By going to Karmach and talking to her "we kill everyone...", we can have a new dialogue (the same) every time. Again and again.
as if we were not talking to her at all. Even curing Her doesn't help

5. Game freeze while throving the dice
sometimes it happens that the game crashes while throwing the dice - especially for me during wisdom tests.

6. Unknown items
Numerous items in the inventory do not have miniatures, but something like a big question mark or a rat's tail (similar to the one in Divinity Sins 2),e.g. pickaxe, heliotrope ...

Last edited by Durendal; 04/11/20 05:19 PM.
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3. bug? / problem with the bookcase in the basement of an abandoned village:
team persuasion detects scratches on the floor next to the shelf with a passage behind it. One could not move this rack in any way or destroy it. \
(Attempting to insert the Necrotic Immunity recipe book and Dark Amethyst doesn't help either)

So there is a hidden lever to open this shelf. It's not easy to find but it is there and works. Don't really want to spoil it since I'm sure there are other sites that already do this.

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Originally Posted by Vyrsin
3. bug? / problem with the bookcase in the basement of an abandoned village:
team persuasion detects scratches on the floor next to the shelf with a passage behind it. One could not move this rack in any way or destroy it. \
(Attempting to insert the Necrotic Immunity recipe book and Dark Amethyst doesn't help either)

So there is a hidden lever to open this shelf. It's not easy to find but it is there and works. Don't really want to spoil it since I'm sure there are other sites that already do this.




thanks Vyrsin - You have right. the lever was hidden behind the chests

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Next problem's with game below:

1. Dialogue problem with goblin priestess
Talking to a goblin priestess (Gut?), each decision leads to a fight. Confrontation is inevitable despite bending to drink the sleeping potion
(after the cutscene in which the character drinks the potion - nothing happens and after a while the goblin looks angry, informing that it will break us smile. Possible
that the dialogue would have ended differently if Will was in the team (or if he had been in charge of the conversation?). On the forums I read that I should wake up in the priestess' dungeon next to the ogre. For me, however, nothing like that happened.

2. An Accetable cheat with teleportation (fast travel)
You can "teleport" using fast travel anywhere and anytime. for example, despite fighting the entire goblin camp (while in a sub-location - in the temple). You can teleport
at any time (except in combat mode) to a camp or to any teleport stone. It's a significant facilitation of the game.

3. Bug with Lae'zel abbility
Despite selecting two-handed sword abbility for Lae'zel, She does not gain an attack bonus. (Bonuses are correctly applied to her only on one-handed weapons)

4. Problem with climbing a ladder
Sometimes a strange situation occurs while climbing a ladder to a platform. When reaching the top, the figure falls down. After this he cannot enter again
on the same ladder or keeps falling at the top. Despite the fact that the figure is graphically standing under the ladder, it is actually standing at the top = on the platform. Unfortunately, we will find it out, if we enter the combat mode with the opponent. Then the opponent attacks our character with any ranged attack directed at the platform which our character is "supposedly" standing, although we can see person under the ladder !? : /

5. bartering with 0 coins ?
When we trading by person who have no money (although another team member has), we can buy an item from the merchant. Although in the process of replacement, when we press the button
"scales" = equalization, gold in the amount of 0 will appear in our offer window. By accepting the exchange offer, the coins will be correctly taken from the team. It would be
more readable, if the amount of coins was correctly displayed on the trading table (and maybe even a message appears from whose purse was purchase sponsored? :))

6. Animation bug with bear Halsin
Druid Halsin, being in the form of a bear, "climbs" the ladder. No motion animation. Maybe in the form of an animal, he shouldn't be able to climb ladders?

6. Huge bug with rejoining Lae'zel
This was the most frustrated bug for me in this game!
when I started fighting the goblin camp, I changed my teammate (Lae'zel) to Will (becouse he want fight in this mission).
After killing all 3 goblin leaders, I wanted to rejoin the Lae'zel team - but couldn't. I couldn't even talk to her !! (I could do any action on her, but no diallog) Even killing her didn't help to reset the bug. Worse, whole the time she wanted to talk with me (she had "!" over her head). I had to load a game before I left her !! many houres to trash !

I analyzed the situation later and came to even stranger conclusions: I cannot throw Lae'zel out of the team at all, because, later I cannot talking with her in the camp). This is so strange that I used to exchange her with other team members. So, after few leaving her in the camp, does Lae'zel "take offense" and won't talk anymore smile? WTF?



Last edited by Durendal; 09/11/20 06:30 PM.

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