Hi,
I was wondering, is there a mechanism to ai to "stop stalemate situation in evaluation."
I noticed a rare case scenario where when it's evaluating its turn and it has no "good options" for it.
It becomes stuck on thinking it's next turn options,

There's also a bit problem if AI is combating on itself for example "Evil route grove scene," that ai is stuck at evaluating their responses for each other.
Problem is that players might get stuck on AI's evaluation functions when it's thinking its options and there's no time limit to its evaluation function.
If AI has no good options it should either skip it's turn or just randomize it's next response quickly of it's best worst options.

I consider it a bug that AI can't decide what it should do on its turn.