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Kalista Offline OP
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In Ethel's hut, after getting past the talking door, there's a group of adventurers who seem to have been brainwashed with masks. I rather liked the design of the encounter, and the concept behind it, but I feel as though my expectations weren't matched overall.

When I went into it, obviously my first instinct was to utilize the 'non lethal take-down' feature that up until that point didn't serve much purpose in the encounters previous to this one. Most of the encounters I experienced were either people outright out for my blood like the goblins, or monsters such as the sirens or gnolls. I really did feel that these people, who have to make will saves on each of their turns, were a perfect opportunity to utilize this feature. In fact, I wound up reloading a save several times when my damage rolls on them were a bit too high.

After several attempts, I manage to knock them all out, and I think "Great! I managed to actually save them." So I go to loot them, and of course I take the masks off of them. I was expecting some kind of dialogue but there wasn't really anything, the models didn't even reflect the change when I removed the masks from them. I found it a bit disappointing that all I got out of it was a non-cutscene dialogue option with them after I defeated the Hag, not even so much as a 'thank you' from any of them. In fact they acted rather brashly unfriendly which I found jarring, considering I could have just killed them instead.

I don't necessarily expect a full on proper dialogue, but a little optional reward for not killing them would, in my opinion, be nice. Maybe something simple like a minor magic item or some gold would make that more worth it.

Last edited by Kalista; 02/11/20 05:38 PM.

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Originally Posted by Kalista
I found it a bit disappointing that all I got out of it was a non-cutscene dialogue option with them after I defeated the Hag, not even so much as a 'thank you' from any of them. In fact they acted rather brashly unfriendly which I found jarring, considering I could have just killed them instead.

I don't necessarily expect a full on proper dialogue, but a little optional reward for not killing them would, in my opinion, be nice. Maybe something simple like a minor magic item or some gold would make that more worth it.
If you damage stack Ethel in her hut before she runs away the masked people become friendly and have unique dialogue, you can even meet them in Baldur's Gate in Act 2 later.
Unless you pick a certain dialogue option with the Mask of Vengeance (I think it was telling him Ethel is dead) which causes him to flip out and then ALL the masks aggro you again...

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I think that changed in this last hotfix. My hag encounter was pretty different this time -- when she went aggro she delivered some insults unique to my race which put me at disadvantage and I couldn't kill her in her hut. Which was fun.

I snuck past the masks and when she didn't show again until I used Fairy Fire to start the encounter. She set Myrina's cage on fire and called to masks for help -- they gave their dialogue options but never showed up. After the hag was dead they were no longer hostile but also not there.

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Originally Posted by Kalista
In Ethel's hut, after getting past the talking door, there's a group of adventurers who seem to have been brainwashed with masks. I rather liked the design of the encounter, and the concept behind it, but I feel as though my expectations weren't matched overall.

When I went into it, obviously my first instinct was to utilize the 'non lethal take-down' feature that up until that point didn't serve much purpose in the encounters previous to this one. Most of the encounters I experienced were either people outright out for my blood like the goblins, or monsters such as the sirens or gnolls. I really did feel that these people, who have to make will saves on each of their turns, were a perfect opportunity to utilize this feature. In fact, I wound up reloading a save several times when my damage rolls on them were a bit too high.

After several attempts, I manage to knock them all out, and I think "Great! I managed to actually save them." So I go to loot them, and of course I take the masks off of them. I was expecting some kind of dialogue but there wasn't really anything, the models didn't even reflect the change when I removed the masks from them. I found it a bit disappointing that all I got out of it was a non-cutscene dialogue option with them after I defeated the Hag, not even so much as a 'thank you' from any of them. In fact they acted rather brashly unfriendly which I found jarring, considering I could have just killed them instead.

I don't necessarily expect a full on proper dialogue, but a little optional reward for not killing them would, in my opinion, be nice. Maybe something simple like a minor magic item or some gold would make that more worth it.


+1

Seconded! A really good idea! And also... it never occurred to me it was actually possible to save these people! It's one of the most challenging encounters in the game and I never thought I could just sneak past them, the fact you can save them is pretty great imo!

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Same !

Major bug is they could not defend themselves at all when I used Knock-out from outside their cone of vision / Hide.
I mean I had to hit them each about 5 to 10 times :P (Str did not modify the strikes)

Last edited by Baraz; 02/11/20 07:03 PM.
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Originally Posted by Vhaldez
If you damage stack Ethel in her hut before she runs away the masked people become friendly and have unique dialogue, you can even meet them in Baldur's Gate in Act 2 later.


I just went through this scenario a couple days ago, I couldn't get the Hag to proc in the area below, so I had to beat her in the foyer of the tea house. . .And the masks were still aggressive. I even snuck by them, freed the girl, grabbed all the Poor Unfortunate Soul tokens from her back office and still could not do anything but kill them. The only individuals I managed to free were the Elf and the Dwarf around the cauldron

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It's still broken but if you manage to kill the hag in foyer, try speaking to the masks with a mask on -- that made all the difference.

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Originally Posted by KillerRabbit
It's still broken but if you manage to kill the hag in foyer, try speaking to the masks with a mask on -- that made all the difference.


Dude I refused to touch those masks. . .They looked like a trap! Well now I know for the real run on release. Thank you so much for the tip


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