Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Oct 2020
T
journeyman
OP Offline
journeyman
T
Joined: Oct 2020
So I've been running 3 Rouges and a stealthy fighter and have determined stealth checks are borked and/or broken.
Basically my group is never chained and upon entering several combat situations I avoid LOS (Line of Sight)as shown by the pink cloud.
Which I shouldn't assume anything with this game, but seems kinda obvious these pink clouds represent FOV (that's Field of View) for you non tactical players...of the enemy.

Numerous times however I have had the following happen:
While my pathing is nowhere near a pink cloud, I will have a peep revealed and immediately enter combat. (No visible Stealth check)
Pathing will clip a pink cloud and toon will immediately enter combat. (No visible Stealth check.)
Pathing enters a pink cloud, I have what appears to be some sort of Stealth check, I'm Revealed, I enter combat and now have a image of a white die floating above my peeps head.
I enter a pink cloud and immediately enter combat. No visible stealth check.

There is other random borkynuss...but these are the main things I have experienced.

Also many times sneaking up on large groups and initiating combat will produce a solid black screen and the only way out of this is to restart last save.
I have determined this is when some sort of forced chat is initiated after the strike.
Since I don't really talk to anyone in game this is a huge issue.

So to sum it up, WE need a little more input how stealth is suppose to work.
Are checks being performed even outside of FOV? I mean this would kinda make sense, especially in the case of my fully armored fighter. (Noise factor)
Doubtful this is the case, based on the overall borkynuss of this game however. (I don't think the programming is that clever.)

Are stealth checks only suppose to be performed in a pink cloud?
*shrugs*

Hell I dunno. I can't make heads or tails of the mechanics for stealth in this game.
So much random cr@p going on it's just a guess.
I mean I can jump over (FOV) with no checks and not be revealed ...lol

A fighter fully armored with no dex bonus can stealth just as effectively as a 18 dex Rouge in light armor.
At least as it stands right now. Just avoid (FOV) so it seems. Not that this is still a guarantee.

So in closing. I've accepted this game is beyond borked from a combat tactical sense, just with Jump alone.
Basically turned combat into a cheap B-Rated Kung-Fu Movie.

However, I'd like to know how stealth, in a perfect BG3 game is suppose to function.
And hear it from someone who actually knows, no speculation.
I'd request please, someone NOT explain to me how it works in 5e...clearly that's irrelevant in this game.

Thanks.

Joined: Aug 2014
F
journeyman
Offline
journeyman
F
Joined: Aug 2014
It's working as intended. Whether or not you enter combat immediately depends on the lighting. When you are sneaking, various areas where you move your cursor have circles above it filled to varying amounts.

Joined: Oct 2020
T
journeyman
OP Offline
journeyman
T
Joined: Oct 2020
Originally Posted by Fisher
It's working as intended. Whether or not you enter combat immediately depends on the lighting. When you are sneaking, various areas where you move your cursor have circles above it filled to varying amounts.



Um, no.
That icon has absolutely no bearing on my results.
The indicator you are referencing (Sun icon) has been full spectrum on my testing and zero consistency on everything I have described above.

The checks (if any) are sporadic and never occur in any specific pattern.

Not working, and if is as you say "intended"....than totally borked.

Joined: Oct 2020
enthusiast
Offline
enthusiast
Joined: Oct 2020
Originally Posted by Thrandarian
So I've been running 3 Rouges and a stealthy fighter and have determined stealth checks are borked and/or broken.
Basically my group is never chained and upon entering several combat situations I avoid LOS (Line of Sight)as shown by the pink cloud.
Which I shouldn't assume anything with this game, but seems kinda obvious these pink clouds represent FOV (that's Field of View) for you non tactical players...of the enemy.

Numerous times however I have had the following happen:
While my pathing is nowhere near a pink cloud, I will have a peep revealed and immediately enter combat. (No visible Stealth check)
Pathing will clip a pink cloud and toon will immediately enter combat. (No visible Stealth check.)
Pathing enters a pink cloud, I have what appears to be some sort of Stealth check, I'm Revealed, I enter combat and now have a image of a white die floating above my peeps head.
I enter a pink cloud and immediately enter combat. No visible stealth check.

There is other random borkynuss...but these are the main things I have experienced.

Also many times sneaking up on large groups and initiating combat will produce a solid black screen and the only way out of this is to restart last save.
I have determined this is when some sort of forced chat is initiated after the strike.
Since I don't really talk to anyone in game this is a huge issue.

So to sum it up, WE need a little more input how stealth is suppose to work.
Are checks being performed even outside of FOV? I mean this would kinda make sense, especially in the case of my fully armored fighter. (Noise factor)
Doubtful this is the case, based on the overall borkynuss of this game however. (I don't think the programming is that clever.)

Are stealth checks only suppose to be performed in a pink cloud?
*shrugs*

Hell I dunno. I can't make heads or tails of the mechanics for stealth in this game.
So much random cr@p going on it's just a guess.
I mean I can jump over (FOV) with no checks and not be revealed ...lol

A fighter fully armored with no dex bonus can stealth just as effectively as a 18 dex Rouge in light armor.
At least as it stands right now. Just avoid (FOV) so it seems. Not that this is still a guarantee.

So in closing. I've accepted this game is beyond borked from a combat tactical sense, just with Jump alone.
Basically turned combat into a cheap B-Rated Kung-Fu Movie.

However, I'd like to know how stealth, in a perfect BG3 game is suppose to function.
And hear it from someone who actually knows, no speculation.
I'd request please, someone NOT explain to me how it works in 5e...clearly that's irrelevant in this game.

Thanks.



It is a little complicated but ill give it a go. Races with darkvision like goblins see a dark area (half sun) the same as daylight within a certain range (60ft FOV). Drow have improved darkvision which shows complete darkness as daylight within a certtain range (60ft). If you are "seen" by the enemy sneaking in full sun though either darkvison or improved darkvision you will be seen, no check. However a rogue assassin from the 8th level gains a feat called "hide in plain sight" which means they get a stealth check even while they are being observed in full light. Outside of specific class benefits you wil be seen without check while sneaking in plain sight. However If you remain "in shadows" (half sun and below) and sneak in the FOV you will gain a steath check based on dex+skill.

If you are outside the FOV and in the shadows (to the racial enemy observing) you should get a stealth check even firing a bow or interacting with the environment. Currently upon firing a bow while in heavy darkness and way outside FOV the entire map aggros you with no stealth ck which is incorrect. I agree the stealth is a bit clunky at times but it isn't far away. Just remember the races with darkvision.

Elf, half-elf, goblins, Drow (get daytime disadvantages btw) and anything in the underdark + many more. Hope that helps mate.

Joined: Sep 2020
addict
Offline
addict
Joined: Sep 2020
Originally Posted by Thrandarian
Originally Posted by Fisher
It's working as intended. Whether or not you enter combat immediately depends on the lighting. When you are sneaking, various areas where you move your cursor have circles above it filled to varying amounts.



Um, no.
That icon has absolutely no bearing on my results.
The indicator you are referencing (Sun icon) has been full spectrum on my testing and zero consistency on everything I have described above.

The checks (if any) are sporadic and never occur in any specific pattern.

Not working, and if is as you say "intended"....than totally borked.

Did you also check the Dark Vision on your enemies? Cause if they have it, your "heavily obscured" is like "standing in a slightly shady place in a sunny day".

Joined: Jul 2014
Location: Italy
veteran
Offline
veteran
Joined: Jul 2014
Location: Italy
Imagine having three rogues in party and still not clue of how to write the class name properly


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
Joined: Oct 2020
T
journeyman
OP Offline
journeyman
T
Joined: Oct 2020
Originally Posted by Tuco
Imagine having three rogues in party and still not clue of how to write the class name properly


Kinda like forgetting a necessary "a" in a sentence.


Originally Posted by Tuco
Imagine having three rogues in party and still not "A" clue of how to write the class name properly


You still got the point right?
Useless comment.

Joined: Jul 2014
Location: Italy
veteran
Offline
veteran
Joined: Jul 2014
Location: Italy
Originally Posted by Thrandarian


Kinda like forgetting a necessary "a" in a sentence.

Eh, I'll let you know how does it feel when it actually happens.


Quote
You still got the point right?
Useless comment.

I did. And usefulness is overrated when amusement is the price to pay.

Last edited by Tuco; 03/11/20 01:54 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
Joined: Oct 2020
T
journeyman
OP Offline
journeyman
T
Joined: Oct 2020
Originally Posted by Soul-Scar
visible stealth check.

It is a little complicated but ill give it a go. Races with darkvision like goblins see a dark area (half sun) the same as daylight within a certain range (60ft FOV). Drow have improved darkvision which shows complete darkness as daylight within a certtain range (60ft). If you are "seen" by the enemy sneaking in full sun though either darkvison or improved darkvision you will be seen, no check. However a rogue assassin from the 8th level gains a feat called "hide in plain sight" which means they get a stealth check even while they are being observed in full light. Outside of specific class benefits you wil be seen without check while sneaking in plain sight. However If you remain "in shadows" (half sun and below) and sneak in the FOV you will gain a steath check based on dex+skill.

If you are outside the FOV and in the shadows (to the racial enemy observing) you should get a stealth check even firing a bow or interacting with the environment. Currently upon firing a bow while in heavy darkness and way outside FOV the entire map aggros you with no stealth ck which is incorrect. I agree the stealth is a bit clunky at times but it isn't far away. Just remember the races with darkvision.

Elf, half-elf, goblins, Drow (get daytime disadvantages btw) and anything in the underdark + many more. Hope that helps mate.


Thanks, this helps...So just to clarify.
If I'm outside the FOV (Pink Cloud) and I'm sneaking (pathing is not crossing the FOV) and the sun indicator is lets say full for this example...there is a chance to be revealed? And if so, what's the point of the pink cloud? I'm assuming the pink cloud and FOV are the same, are they not?

Joined: Oct 2020
T
journeyman
OP Offline
journeyman
T
Joined: Oct 2020
Originally Posted by Tuco
Originally Posted by Thrandarian


Kinda like forgetting a necessary "a" in a sentence.

Eh, I'll let you know how does it feel when it actually happens.


Quote
You still got the point right?
Useless comment.

I did. And usefulness is overrated when amusement is the price to pay.


Bye kid, already wasted too much time on you.

Joined: Oct 2020
enthusiast
Offline
enthusiast
Joined: Oct 2020
Originally Posted by Thrandarian
Originally Posted by Soul-Scar
visible stealth check.

It is a little complicated but ill give it a go. Races with darkvision like goblins see a dark area (half sun) the same as daylight within a certain range (60ft FOV). Drow have improved darkvision which shows complete darkness as daylight within a certtain range (60ft). If you are "seen" by the enemy sneaking in full sun though either darkvison or improved darkvision you will be seen, no check. However a rogue assassin from the 8th level gains a feat called "hide in plain sight" which means they get a stealth check even while they are being observed in full light. Outside of specific class benefits you wil be seen without check while sneaking in plain sight. However If you remain "in shadows" (half sun and below) and sneak in the FOV you will gain a steath check based on dex+skill.

If you are outside the FOV and in the shadows (to the racial enemy observing) you should get a stealth check even firing a bow or interacting with the environment. Currently upon firing a bow while in heavy darkness and way outside FOV the entire map aggros you with no stealth ck which is incorrect. I agree the stealth is a bit clunky at times but it isn't far away. Just remember the races with darkvision.

Elf, half-elf, goblins, Drow (get daytime disadvantages btw) and anything in the underdark + many more. Hope that helps mate.


Thanks, this helps...So just to clarify.
If I'm outside the FOV (Pink Cloud) and I'm sneaking (pathing is not crossing the FOV) and the sun indicator is lets say full for this example...there is a chance to be revealed? And if so, what's the point of the pink cloud? I'm assuming the pink cloud and FOV are the same, are they not?



The pink cloud is the area that enemy is paying attention. If outside this area and sneaking they will not "see you" because they are not looking. If however you charge at them running they will "look up" so to speak and see you from beyond (60ft) this point. If you are in total darkness/shadows and you sneak up on humans though their FOV a successful stealth check will allow you to continue. They have poor vision in the dark so you will very likely pass a steath check well within their FOV. You can sneak into this pink area but it depends on the darkness level from the enemies perspective. You cannot sneak up in a Drows FOV regardless of darkness but can in the midday sun.


Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5