Hi everybody,
Am I the only one thinking that books are visually completely out of context ?
I'll explain but please, just look at this in game picture first.
![[Linked Image]](https://zupimages.net/up/20/45/lspl.png)
FEEDBACK
- The text font is one of the most commonly used and most impersonnal font : Times New Roman if I'm not wrong.
- The book is curved in the middle and so is the paper, not the text.
- Whatever you find a brief, a book, a scroll or just a sheet of paper, the window allowing us to read always represents a book
- The "back of the sheet" is always empty, even when you turn the pages.
=> According to this, I think all of us can agree that it looks like a text pasted on a picture rather than a book.
SUGGESTION
- Change the font so it suits a little bit more to a fantasy setting.
- Find a way to curve the text so it suits the books and/or consider people started to write a little bit more on the right and/or just adjust the design of the book so the curve start a little bit more in the middle.
- Maybe some sort of filter could be used to increase the integration of the text on the paper.
- Don't use books if it's not. A medium that corresponds to the object would improve the credibility of the experience.
- When you use books, both sides of the sheets should be used, as if they were really written by someone.
Not sure it's really a placeholder or not, but it was a little bit the same in original sin 2 according to that picture :
https://i.imgur.com/MjG5Bke.pngAny feeling about that ?
I know it's not THE problem of the game but I really think this is an "easy" way to improve the feeling we're playing in a world that seems real (in its own reality).