Minor issues with doors/lamps in a closed/unlit state upon first entry into an area or upon approach within draw distance, despite likely being marked as open/lit within the code. First interaction doesn't appear to do anything (likely because that interaction sets the object into the closed/unlit state, which matches the visual state it was in already), but a second interaction does indeed open/light the object (because it was marked as open/lit and the engine picked it up).
If I'm correct, would need to assess the object and visual states upon entering an area or approaching within the draw distance, rather than only toggling visual state after manual intervention.
As it stands, takes a ton of effort to light an area up without pyrotechnics
