I read in Svens interview that has been linked in general and I noticed one section mentioning the lack of evil plotlines available on the first writing of the script for the game. I noticed that the evil dialogue has been forced in many ways and feels like an afterthought here are a couple suggestions. Now it makes sense.

1. Give us a choice to go to Minthara and the goblins before the Druids.

2. Reduce or remove the dialogue checks at the checkpoint between the blighted village and the goblin camp and add a dialogue about Minthara needing help finding the heathens at the Druids grove.

3. Give Minthara a sidequest or series of quests in act 1 to allow for a more neutral solution to the Druids grove issue as well as one that allows you to turn on her and take her position.

Just some thoughts for act 1 nothing I thought about too intensely or that would require deleting existing content/plotlines, just rearranging things a bit to make the druids grove intro cinematic optional.

Last edited by Bleeblegum; 12/11/20 01:53 PM.