- A third unnknown mysterious force is increasing attacks on the grove and everything around it. They attack the Druids, small settlements in the region, the Vaukeens rest inn, the Toll collectors inn and practically everyone else - (that are not True Souls or belong to the cult of the Absolute).
There is nothing unknown or mysterious about goblins ...
Druids dont know about Absolute, therefore they are just that ... goblins.
- Refugees from Elturel find themselves attacked too and barely escape with their lives. Out of desperation and necessity they seek refuge in semi secretive Druid grove.
I presumed something like this happened for some time ago ...
They have allready established livin in groove, so obviously they didnt get there yesterday. :-/
- The Archdruid boss of the grove joins a group of adventurers and leaves to seek the source of the attacks by himself, and keeps all his info about the third force a secret from everyone else except Nettie. For some reason. (no reason at all - it does not make any sense at all he would hide any of that from all other Druids in his own grove)
Disagree ...
Halsin cant tell everyone about what is happening for two reasons, fist ... he dont know (yet) what is happening, and second, it would cause panic. Something that every responsible leader wish to avoid.
Nettie was not told, she was there when things happened, so she kinda know on her own.
And about Kagha ... maybe in wrong here, but it seemed to me, like Halsin didnt name anyone to be a leader in his absence (probably he didnt concider goblins to be such threat in his arogance) ... Kagha just used opourtunity to take leadership.
- The remaining Druids start to blame the refugees for the attacks - although it doesn't make any sense and they have no info to base that assumption on. They dont want to consider anything else, dont want to investigate the third force at all, cant seem to even think about anything else and the player cant even bring that up in any dialogue in any way.
Its quite simple really ...
No refugees => no attacks (or less w/e).
Refugees => attacks (or more, w/e again).
Even small child should be able to see some pattern here ...
Since Minthara dont know where the groove is ... i presume that Tieflings was chased by goblins (after all, when you free Sazza and take her to Minthara, Minthara asks her if they defeated her pray), while traveled to Baldurs Gate, when Goblin scouting party dont showed up, Minthara could presume that they were killed ... since then they were scouting the area, and occasionaly find the groove ... then it was critical for Tieflings to kill them all, and hide bodies as fast as possible ...
Therefore we get curent situation:
Goblins were here allways, but didnt care about the groove, since they probably didnt even know about it, druids were leting them just be alone and everyone was kinda happy ... now they do, and since theyr leader wants to kill Tieflings, for some reason i dont know yet ... its reasonable to expect that those attact will not stop, while Tieflings are here ... its also reasonable to expect them to continue even if Tieflings will be driven out, so Druids needed some kind of protection ... here comes Kagha and her ritual of Thorns, drastic but effective method.
You dont investigate "third force" bcs no one in groove knows there is any "third force" ... maybe except that one who Minthara want dead, personaly i presume its Zevlor, but dunno so far ... it could the same be even Kagha ... after all, she shows some sights of discomfort in her head, so she may be even tadpoled.
Anyway for every druid in groove is situation as simple as: Goblins are attacking bcs that is what goblins do.

They have litteraly no reason to expect any "third force" to be involved ...
- The refugees have no intention of staying in the Grove but cant leave at the moment because they will be killed by the third force if they leave. (because they are not fighters... although they have several fighters and mages in the group)
Funny enough, that there is more Fighters between Tiefling refugees, then how many (1-4) they are sending do goblin camp to take care about their problem ...
So if they really wish to solve it on their own, they certainly could.
Therefore it
seem to me like Tieflings kinda liked it in groove, and Zevlor was simply abused Halsins goodness ...
"Oh but there is terrible danger on the route, please let us stay here safe, feeded and in relative comfort."
- The Druids want them gone regardless of consequences in order to start a ritual which will encase the grove into magical thorns and so protect them... from attacks ... which they blame on the refugees...
Although if refugees leave... since its the refugees that are causing the attacks... the attacks will stop... why would they need the ritual then?
Not druids ... Kagha ...
She dont care about what will be with Tieflings, bcs she have no reason to care about them ... they are not her people, she need to care about her own, this is where her concern is ending ... amplified with the fact that Tieflings are obviously, and demonstrably stealing in groove, her patience and compasion with them is even thinner.
Dont forget that when Kagha sends you to Zevlor to offer him your protection on the route, so as you can see she dont care about Tieflings, but also she have no quarrel with them ... Zevlor on the other hand tries to kill you in responce instead of any futher talking, the second you just deliver message that they need to leave ...
"Attacks will stop" is obviously false presumption ...
First, there is no guarantee that another refugees (or maybe even the same) dont show by the gate next day (or any day after) and this whole situation will not repeat itself.
Second, there is the fact that goblins are raiding whole are for quite some time as it seems (Blightted willage certainly dont seem as if it was raided yesterday) and since they now know where groove is, of can find out if they capture some refugee alive, they present potential risk.
Therefore ritual of thorns prevent both problems, and will not hurt Druids in any way ... perfect solution.
- The fact that the refugees are all Tieflings - basically devils - is barely mentioned. Its never mentioned as an issue by itself. The only issues that are mentioned as reason for trying to expel them is that "they are foreigners!" and that the grove is being attacked because of them. But as the players learn themselves the attacks started before refugees came along, and will not stop after they are gone. Yet nobody else of the druids care about that at all or wants to find out more.
This is simply not true ... i mean yup, nobody cares about them being tieflings ... but there is at least two druids that are actively try to find out more ... for one there is Nettie, and then there is that Elf druid outside, that is talking to bird ... when you persuate her, you will find out that she was sending the bird to find out Halsin, tell him what is happening inside groove and then report back to this Elf to tell her what is happening outside.
The rest ... seem to either not care about Tieflings, or being too cowardish to stand up against Kagha.
I didnt seen it for myself yet, but i heard that there is another route, to expose Kagha as Shadow Druid ... then others will stand up against her.
- The fact that the grove maybe wont have enough food to maintain larger population is never mentioned as the reason why they want to expel the refugees before sealing the grove.
Kagha says specificly this, when you first talk to her ... cant quote her exactly ... but there is something like:
Refugees must go, since groove canot sustain so much people.
There is a storehouse where you can find a list of food supplies and reserves saying the reserves are almost gone but lets say due to the location not being fully implemented that issue is never mentioned by anyone. >Even if it was, its difficult to imagine Druids would have such problems with food - especially considering there is a river flowing right next to the grove. Additionally, im pretty fing sure that in such extreme circumstances Druids with all their knowhow of the nature and wildlife and related magic skills could in fact cooperate and help refugees to grow food enough to sustain them for a while - at the very least.
Or ... we may presume that they allready did all this, yet it was not enough ... and they have more interests than simply just creating more food for some ungreatfull tieflings. :-/
- Another issue is that the ritual of Thorns is presented as a definite sure shot solution but all it really means is that the Druids will close themselves off from the world. The duration of this separation is never mentioned, considered or allowed for discussion. At all. Even if doing that will allow for the complete destruction of the whole area which will be taken over by that third force which will then be free to create an indefinite siege of the grove. We are not allowed to point this out to anyone either. Not a single Druid is able to stop, think about for two seconds and say "Umm... how long is that going to last? And, err, are we sure the attacks will stop after we expel the refugees... wait a minute, why do we think refugees are the cause of attacks?" And of course, closing off the grove means that the Druids just cowardly abandoned their sacred duty to all of the nature and every living being in the area.
I allways presumed that this ritual is simply forewer.

You dont need to care about siege, if you are in inpenetrable fortress, that is selfsuistanable ... same as the attacks, goblins can try to attack, but since statue of Silvanus prowide enough magic power to keep them grow for quite some time (possibly for years, or decades, or even lifespan ... who knows?) they dont need to care.
I must admit that this ritual was kinda disapointing to me, since it only thorns main gate, and that underground passage (the entrance that is from owlbear cave is still reachable with misty step) ... i expected whole groove to become covered with magical thorny weins, like a rooftop. But i gues i was wrong here.

If you read Druid description on wikipedia, there is strictly writed that quite often druids help people against pack of gnolls ... just to in the end turn against those people, to protect last gnoll to be killed ... druids are suppose to maintain ballance, and as it seems Kagha see ballance in leting outside world to take care about itself.
- Why, if refugees leaving will stop the attacks? If it wont stop the attacks then... why would you expel so many innocent people to die and then close yourself off - or how long?
Its a simple solution to all problems ...
And i bet that Kagha also does have her own reasons, probably make impossible for Halsin to return and take back his leadership.
Also, they are certainly not innocent ...
They put her own people in danger (attacks are at least more often since they are here), allready using most space of the groove (just compare how big is tiefling camp, and how many habitable caves you found elsewhere), they are certainly stealing (they steal even from you, when you are buying from that tiefling kid), demanding to not submit to druids laws, even if they are guests here (that part where Kagha wants to judge that little girl, who was stealing ... but Tieflings demanded her to being handed over, so their deal with own people as they seem fit).
I think Kagha could be much more harsh to them, if she want ... and still have no regrets.
- What exactly makes everyone so sure the magical Thorns will protect them from everything? How can anyone be sure - when they refuse to even consider the third force let alone investigate it in any way? The player discovers at least one cave tunnel leading directly into the inner sanctum of the grove from the outside. You find a wounded Druid in it, and if you manage to rescue him he just says he needs to tell others and runs off - never to be seen or heard from again. We are not allowed to mention this to anyone in any way.
That wounded druid is certainly loose end, that should be fixed ...
About ritual ... i presume its simply, bcs its strongest ritual their class offer ... it may not sounds much roleplay, but when you think about it ... ad druid, you just need to think as a druid ... there is strongest druid spell, that could protect you ... so you try it.
Either it will work, or they are screwed anyway ... so there is nothing to loose.

The trial is basically forced onto the player and the most obvious dialogue options are simply not provided. Instead you get to choose among few really dumb and superficial generalizations - success of which is decided by three hard dice roll checks. All because the writers and devs really, really, really, wanted to throw a child death in your face. Because fake forced tragedy is drama.The only way you can get the better outcome is through pure lucky rolls or by save scumming. So its save scumming. You cant talk to anyone before the trial starts, you cant investigate anything, you cant even sneak in - even if invisible - because the devs decided to simply take you out of invisibility and push you into the "drama trial".
Sometimes you just need some challenge.
This time, you need to persuate / intimidate (or w/e is there) some person to do something that is entirely against her conviction.
I think its understandable that it will be hard.
- Once it starts you cant even point out the child didnt simply just steal - but obviously tried to delay the ritual because she wanted to save her parents - from that third force attacking everyone.
I believe it would be irelevant for Kagha anyway ...
- You cant of course even mention that third force. And you cant point out to the deputy boss that if she wants the refugees gone (however nonsensical that may be) - it doesn't really make sense to throw one of them into a "jail" - because thats fing gona make that child and her parents stay. And their friends too.
Bcs you also dont know about them so far ...
Clearly the story is writen for player who fights at the gate, then enters the groove ... that character in this time knows only that there is goblins attacking, that is something everyone knows. Why tells them that there are goblins outside, since goblins are the reason this ritual is being used? O_o
I believe that sentence for this child was not suppose to be "jail" ... but delayed execution.
- You cant - not allowed - argue they should in fact throw the kid into the jail - only to sneak in and rescue her later on.
That is actualy interesting idea ...
- You cant use any of your skills or magic. You cant use dexterity or sleight of hand to catch the snake in the nick of time. Apparently you can somehow talk to it but it tells you to hiss off.
Another interesting idea ...
- On the other hand you are not allowed to point out the refugees actually want to leave too. They dont want to stay. So, basically... they all want the same thing.
I dunno on what you are building this idea ...
Did any refugee specificly told you that they want to leave? Maybe except that arguing 3 tieflings, who wants to leave by their own and leave others to their fate.
I recall that Zevlor told me that they cannot leave, but nothing more.
But anyway, i presume it once aggain, would be irelevant for Kagha ... they pushed her to this position of angry refusal, by their own behaviour ... maybe she would be more open to negotiation, if they were more humble and gratefull ... but not when they behave like this. :-/
- You cant offer to find a solution to that mutual problem and investigate the real danger.
Well, you actualy are ... if you decide to kill goblin leaders, and hope you made it in time.

Kagha seem to me like she allready offers solution to satisfy both sides, when she wants you to offer your blade as escort to Baldur's Gate ... but Zevlor is in this quite subborn. :-/
True that she seem like she dont see much reason to relent, after all ... this is her home, and she offered those Tieflings much more simpathy than she needed to.
- You cant point out that the attacks have nothing to do with refugees, that its nonsense to simply assume so. That its something that should be investigated. Just like their actual boss went to do. That its very probable the grove would continue to be under attacks even if refugees are gone. That them being Druids... they could maybe try to spy on this third force using animals maybe? Which is exactly what you see one of them trying to do when she sends a bird to find their boss who "went missing".
This i allready comented ...
- You certainly cant ask for the extension of the trial until you investigate whats really going on, or point out that having a riot and a war inside the grove may not be great for anyone -- while the third mysterious force is out there, the force that just tried to storm the gates.
Once aggain ... for everyone inside the groove (except Nettie) there is no force, your characters included.
Yes, you know that goblins have some new godess, if you saved Sazza ... but does that even change anything?
- Or point out that "Im just trying to save my people" maybe isnt best done by closing them in from the world with no idea how long that will last and refusing to even consider investigating the third force that just attacked the grove in any way - or by expelling what can amount to a quickly trained small army?
You are a little bit repetitive here ... you know that?

THE SOLUTION
The refugees are attacked and seek refuge in the Grove. The Druids in the grove already sense something is wrong and have suspicions about the mysterious third force. They have a whole forest of eyes and they use them to spy whats going on. Birds fly around, squirrels dart among the trees, rats scamper over and under ground, bugs skitter and fly around and snakes slide over the ground. Yet many of them get killed. The many eyes get extinguished. Some goblins and Gnolls are all the Druids can see.
Balsin and a few others join the adventurers and go to find out more directly.
Point is, they dont ... if you change that, you need to completely rewrite whole story around the groove. :-/
Halsin specificly told you that he joined those adventurers to get to Moonrise Towers ... since he know, or sence ... or something like that, that there is source of those problems.
The other Druids send some of these nature eyes to check the big ship crashing into the forest. These are the first contacts the player makes with the Grove. A squirrel chirps at you excitedly - if you can talk to the animals you get a short discussion, if not its still something interesting and unusual you may want to follow. If you turn left you encounter a snake or a rat, if you go towards the old ruined temple on the beach you get a visit by a bird. Link to the grove established.
This seems odd ...
If druids feels that there is something wrong ... and sends animals to investigate ... and those animals will find you crowling out of crashed nautiloid ...
Why the hells should they send you to the Groove?

"Hey, humanoid i never seen you and have no idea who you are, how did you get here, what is your business, or what were you doing on that certainly non natural thing that burned, and crushed half of forest ... but come with me, i introduce you to some druids that was hidden in their groove, from any danger of outside world, for quite some time until now."
That seem just odd.

- If you want to play evil you will need to kill these animals, else the Druids will see you came from the crashed ship and be suspicious of you. -
Still odd ...
Why should my selfish and greedy (aka evil) character even care about some squirels? :-/
You get to the gate of the grove and have the same fight. Only - if the player wants - you can attack the defenders, including Wyll the Blade and immediately turn for Absolute Cult. Only the Druids inside are not first, second and third level. Maybe a few are but most are much more powerful. Kagha is full Archdruid now. You try to fight the whole grove - you get ice storms, insect swarms and the full artillery compliment of high level Druid spells in your face.
I believe you can attack defenders allready ...
I didnt try yet, to be honest, but since last fight my mouse jumped for a few milimeters, and i shooted Gale, instead of Goblin ... i presume it is entirely possible.
But i kinda doubt that Goblins will turn to be friendly for you ... it just dont seem to make much sence, they arent exactly the most "gratefull" species. :-/

Also why even would you ... so far there was no mentions about Absolute, not in game, nor this your "upgraded" version ... and even if Goblins were shouting something about the Absolute, you still have no idea who or what it is.
The Tieflings are not weaklings.
Some of them are not fighters, but some actually are, and a mage or two, and a warlock or two. Because they are basically just random citizens of Elturel so most classes would be represented in that random group. We do encounter a fighter or two arguing with a mage of some sort, right? They do have their own very skilled smith too, so they dont lack very good weapons and armor.
That i comented earlier.
Try attacking the whole grove that early - and be lucky to escape. Escape to Minthara to heal the bruised ego and plot your vengeance. Get early Absolute (tadpole) power or two from Gut and Mindhara and Razglin, go all muahaha theose dastardly Druids and hellspawn will pay dearly for their impudence! ("who is this Minthara and these ugly goblins anyway, who they are talking to down their noses like this? Just wait till i get some levels and those cool weapons Tieflings had... heh, heh, yes, yes True Souls, Absolute! right on!) Orchestrate the full frontal attack for maximum casualties on both sides, or discover and sneak through the tunnels (punish those impudent goblins for not reporting it back)
Once aggain plotholes ...
First of all, i wonder why would any character help goblins here ... for good characters, they are vermins that should be eradicated ... for neutrals they are insignificant, and irelevant ... and for evil characters, they are outnumbered, outgeared, and have clearly all disadvantages of attackers on fortress without any siege machines.
But lets presume that this particular character have some twisted own reason to help them:
- For one, you escape to Minthara, sooner than you even know there even is any Minthara ...
- For two, im not exactly sure how you mean that "heal" part ... but Minthara certainly dont seem to me like type who will heal you, nor give you time to heal yourself, you are expendable for her ... so your job in her eyes is keep attacking while you stand, and when you fall, keep attack lying down.

- For three, you are talking about getting some power from Gut, Minthara and Ragzlin ... that once aggain completely alters their character ... they are not here to help you, nor they have any desire to ... Gut wants to use you, Minthara wants to use you, and Ragzlin dont believe you so he wants to crush you, if you feed his suspicion in any way ... that is to put it simply game of evil characters, outsmart the other one ...
- For five what impudence? You attacked them, remember?

I have to say that i like the idea of using secret passage, personaly i must say i like that Gate fight ... but anyway i found it being quite sad that you cant use any other approach. Not all characters are fit to being in front line.
