Hi all, so this is my first time posting here. I have played around 100 hours and I am really enjoying the game!

The reason I am making this post is to give my feedback on the different aspects of the story, and because I have noticed some inconsistencies with some of the dialogue, especially with the companions, and wanted to make a list of them.

This post will contain spoilers for the story.

Main Story

Ok, before I get to my review on the main story itself, I just want to mention one inconsistency about the campsite. Even if you haven’t been to the camp yet, you can still tell your companions to wait there for you. How do they know where it is? If you do that and then turn up at camp, you get the ‘this seems a good place to make camp’ dialogue, but the companions you don’t have with you will already be there, sitting by the fire. I repeat, how do they know where your camp is before you even do?

Anyway, onto the main story itself. I feel there is a strong disconnect between it and the companion stories. In my first playthrough, I was under the impression that I only had a matter of days before I transformed so I only took five long rests altogether (including the tiefling party), so I missed out a lot of the companion discussions. Don’t get me wrong, I really like the idea of the campsite and using it to get to know your companions more. In fact, I really want to see more campsite interactions. But with the supposed urgency of the story, it is very easy to miss a lot of those interactions.

The tiefling party happened on the fourth long rest. Of course, I was under the impression that you had to physically escort the tieflings there so... I may have wasted about half an hour trying to figure out not only how to get them to follow me, but also where the camp was on the map. (The ‘long rest’ button had bugged so I couldn’t actually get to the camp that way. Fixed it by restarting the game in the end.) It also made the romance seem a lot more forced at the tiefling party. The only companion who wasn’t interested at all was Shadowheart, which made sense. But the others were suddenly very interested, even though I had barely talked to any of them. Obviously I turned them all down. Then the next day, you ask Halsin to cure you and guess what? He can’t! So suddenly I was on day five, under the impression I could turn at any moment, and had to find my to the Underdark! The puzzle bugged and I never found the lever to lockpick, so I fought my way through the Zhent hideout (I had a quick look online for other Underdark and that was the first thing I found. Couldn’t remember where the featherfall hole from the stream was.), and then spent absolutely ages killing the minotaurs as a ‘solo stealth wizard’ spamming fire bolt which only did 1-2 damage per hit...
My point is, it should be made clearer earlier on that it is ok to take long rests so that you can learn more about your companions, or, so as not to take away from the urgency if the story, have other ways of triggering the same conversations with them.

Then there is the transition from the tutorial to Act 1. Where does the magic come from that saves you from crashing on the beach? I could maybe stretch to believe that if you are a magic-user such as a wizard, maybe the tadpole somehow activated your powers in an attempt to keep itself alive? But that doesn’t make any sense when I played a fighter for example.

Now, the main quest for the area: The tieflings. I feel that this encounter happens too early and should really be one of the last things you do. Firstly, if you are playing under the assumption you will transform, then as I mentioned above, you rush to rescue Halsin in the hopes that he can cure you. You probably won’t stop for side quests at risk of needing to take a long rest after. Then you speed through the area and kill all the goblins. Why should you side with the goblins anyway? I didn’t even know you could talk to the goblins in my first playthrough. I assumed they would turn hostile the moment they saw me, so I snuck around the side and just picked off the leaders from high ground because that was what the quest told me to do... I also didn’t recruit Wyll properly. He told me he wanted to fight the goblins, so I assumed he would turn up as an NPC. I didn’t realise he would be at my camp waiting to join my party. (My party was full and I never told him to wait at camp, so didn’t even realise he was at the camp until the tiefling party. That’s how long I waited between long rests!)

Secondly, Halsin tells you to go to the Underdark. Again, you are desperately looking for a cure, so of course you go straight to the Underdark, skipping the side quests. It isn’t until you meet Omeluum that you realise the tadpole is in stasis and you aren’t about to transform, (I never talked to Nettie in my first playthrough) so it should be ok to take long rests and start making your way through the side quests. I missed so much on my first playthrough because of this. At risk of repeating myself, the game should make it much clearer that you shouldn’t need to worry about long rests. Preferably without having to take a long rest to unlock the dialogue...

I haven’t tried the ‘evil route’ since I don’t really see a reason to side with the goblins. Gut either drugs you and locks you up, or if you play an elf or half-elf, you stay awake so she tries to kill you, and if you let Ragzlin talk to the mind flayer and fail the checks, he also tries to kill you too. So why would you side with them?

Another thing I want to mention is world building. In one playthrough, Gale’s ‘medium’ appeoval scene triggered every other night at the campsite. After his third comment about the deer stew, it made me realise, where is all the wildlife? Where did the deer come from? There are some animals at the druid grove, there’s the boar if you pass the perception check when you meet Astarion (which is presumably the same boar he kills), the ‘sheep’ if you fail the investigation check when you enter the sunlit wetlands. And the dead sheep at the windmill. But what about the deer roaming around? Rabbits and squirrels and more boar? Where are the birds? Perhaps they could make the path between the grove and blighted village a bit longer, add some more forest, have some animals wandering around. You don’t need to be able to talk to every single one. It just be nice if they were there. It would make the world more alive. By the same token, it would be nice to have some random NPCs that aren’t a part of any quest, just minding their own business walking around.

Another thing I want to mention is Shadowheart’s encounter at the camp if you don’t recruit her. It would be nice if all the companions had this. Perhaps Astarion stumbles upon your camp after being attacked by the monster hunter and you can decide to help him. Or Gale sneaks in after you have found your first ‘consumable’ artefact, hoping to steal it from your camp.

On the topic of the monster hunter, if you don’t kill him or Ethel straight away, it would be nice if the world continues without you. He makes a deal with Ethel and then finds his way to your camp to try and kill Astarion, and you can fight him there instead.

Tadpole Dream

Now, I have to admit that the tadpole dream is probably my least favourite part of the game. Now, don’t get me wrong, I have seen this concept used in books and TV shows and it can work, but I find that in this game, it is executed very poorly.

- Firstly, why a lover? Why can’t it be a stranger who gradually gets to know you and tries to earn your trust, maybe even becoming a friend? Not all the companions dream of lovers. Lae’zel dreams of Vlaakith, and Astarion has nightmares about Cazador

- If it has to be a lover, then perhaps have the option for it to become one of the companions after romancing them? There could be a line of, ‘Perhaps you would prefer it if I took this form?’ and you can reply ‘yes’ or ‘no.’ Due to the lack of in game backstory, I felt no connection to the ‘lover’. At least romancing a companion becomes part of your story, and if you intend to pursue romance with them, then surely it would make more sense to see them in your dreams, rather than this random person you have never actually met in the game.

- Why isn’t there an option to attack the ‘lover’ or just stand up and just get as far away as possible? If I’m honest, I found the ‘lover’ very creepy, and the third dream particularly disturbing with the addition of needing to pass a high charisma check to resist it. At least romancing a companion is your decision. You should be able to make the same decision with the ‘lover’ without having to pass any checks.

Companions

Astarion

Astarion is definitely my favourite companion in the game. The voice actor and writers have done a brilliant job with him. He’s charming and flamboyant and very entertaining. But he also has this vulnerable side that starts to show the more you get to know him. He’s obviously very traumatised from the last 200 years, but tries his best to hide it under the flirty facade, and gets very defensive when you try to get him to talk about his past.
(Although I didn’t romance anyone in my first playthrough, I will admit I have romanced him in all my other playthroughs.) I even did one playthrough where he was my only companion to make sure I unlocked his reactions to the different encounters. I am definitely looking forward to learning more about him and seeing where his story goes in the full game. I have a few theories of my own about that too, especially since his story has the potential for a few ‘bad endings’. (I haven’t read any spoilers, and I don’t intend to, so these are pure speculation!)

Ideally, I’m hoping we can make him a ‘true’ vampire, then if you romance him, he can make you a ‘true’ vampire too, and then you can be together forever! But, I doubt it’s as simple as that. For starters, he admits himself that vampires don’t like competition and don’t make a habit of making more ‘true’ vampires. ‘It just doesn’t happen.’ As for my potentially more realistic theories:

- Now, I am assuming there will be a fight with Cazador. Will the tadpole allow Astarion to resist his commands? Will he be able to fight alongside us, or will Cazador force him to turn on us?

- From a pure gameplay perspective, what happens if you have Astarion misty step next to Cazador (using the amulet), and then use bite? Would that trigger a cutscene and Astarion drinking Cazador’s blood and becoming a true vampire? And if he does become a true vampire, how will that affect him? Would he even want to turn the player into a true vampire, regardless of whether they romanced him, or will it turn out that being a part of the party was just a means to an end, until he got his freedom?

- On the other hand, what happens if during the fight, Cazador bites you or your companions. Would you turn into a vampire spawn and get a bad ending ‘game over’?

- Or even worse, if you have low approval with Astarion, would he decide to take revenge on you after becoming a full vampire and turn you into his spawn?

- Then of course, what will he do if you kill Cazador but without him becoming a true vampire? I know he talks about settling for just killing Cazador, and just getting his freedom, but would he gradually grow to resent you, when he realises he will be a spawn forever? Unless of course, he finds a way to control the tadpole, in which case being a spawn might not be so bad

Regarding inconsistencies, the thing I’ve noticed the most with Astarion is that there are a lot of instances where he either mentions that he is a vampire, or he mentions Cazador by name, when we haven’t actually learned that yet.

- When you first encounter Astarion, if you fail a perception check, he tackles you to the ground and puts a knife to your throat. When you get up, you can see Shadowheart in the background just staring off into the distance. It would be nice if you could ask her, ‘Why didn’t you do anything? He could have killed me!’ To which she could reply, ‘Look, we’re dealing with things much more dangerous than one elf with a knife. If you can’t even handle that, then I would rather take my chances without you.’

- The first night at camp I believe is supposed to show Astarion sneaking out of camp, but the camera does a very bad job of showing this

- If you trigger Raphael’s scene before finding out Astarion is a vampire, he compares Raphael to Cazador and mentions trading a vampiric master for a demonic one. The way the quests are set out, you will probably trigger the scene after talking to Nettie at the grove, before finding the boar

- When Astarion’s bite scene triggers, the dialogue mentions finding the boar even if you didn’t actually find it. (It’s possible the boar just hadn’t loaded properly since this inconsistency occurred in an early playthrough when I was still having lots of performance issues.) However, I have noticed recently that the bite scene always triggers after finding the boar

- From a more logical point of view, why did he just dump the boar in the middle of the path for anyone to find? Surely it would make more sense for him to dump it in the bushes and then you have to pass a perception check to notice it? (Though I suppose if you fail the perception check you might never trigger the ‘bite’ scene)

- In one playthrough, I got the prompt for the Illithid tadpole tutorial during the bite scene, but no dialogue option to use it (I failed Lae’zel’s wisdom check after talking to Zorru, and never talked to Wyll so didn’t trigger the tutorial with them). I’m not sure if this is a bug or they intend to add the option to use the tadpole in a later update

- If you enter Ethel’s house before finding out he is a vampire, you still get the dialogue, ‘I can just walk into homes now?’ Granted, he is just talking to himself, but you can’t actually ask him about it until after finding out he is a vampire

- When you encounter the monster hunter in the swamp after finding out he is a vampire, when you talk to him afterwards, you get to dialogue options, ‘So there’s a monster hunter after you?’ And, ‘We met a monster hunter in the swamp who is looking for you.’ The latter is still an option, even if Astarion talks to and the party kills the monster hunter

- If you encounter the monster hunter before finding out Astarion is a vampire, and you do not stop him killing the monster hunter, and you then use Speak to the Dead on the body, the monster hunter tells you he was hunting a vampire called Astarion. However, this doesn’t trigger a dialogue with Astarion, not even a, ‘Wait, what? You’re a vampire?’ But it does unlock the two monster hunter dialogues you would get if you talk to the monster hunter after finding out Astarion is a vampire. And afterwards, you can still trigger the bite scene, and you are still surprised to learn he is a vampire. It would be nice if there were multiple ways to find out he is a vampire.

- After finding out Astarion is a vampire, when you ask him how someone becomes a vampire, you get the dialogue option, ‘So you need Cazador’s blood?’ even if he has never told you about Cazador before. The line would make more sense if it was, ‘So you need your master’s blood?’

- During the scene when Astarion tries to bite you, where are your companions? Your party has mysteriously disappeared from their bedrolls. And, in one playthrough when I didn’t have Shadowheart in my party, she was playing with her githyanki artefact in the background, completely oblivious to what was happening. (Pretty sure I have also seen that happen in a video online) It would make more sense that, if you are restless and can’t sleep, perhaps you go for a walk, away from the camp, sit down and close your eyes, and that’s when Astarion tries to bite you because he assumes you’ve fallen asleep? The scene is also confusing if you play an elf. I’m still quite new to DnD lore, so wasn’t sure why my elf meditates instead of lying down at night, but I just accepted that’s how it is, so was a bit confused when the scene triggered and my elf was lying down instead, which they seem to have done to make the scene work, rather than for it to make sense...

- If you trigger the first tadpole dream before finding out he is a vampire, and you persuade him to tell you about his dream, he talks about Cazador and being a vampire spawn but the game doesn’t register it. Perhaps make that persuasion check ‘impossible’ if you don’t know he’s a vampire? Later, if you talk to the monster hunter, the scene triggers as if you don’t know Astarion is a vampire, and you are still surprised in the scene when he tries to bite you

- When talking about the first tadpole dream, the line about ‘master in the bedroom’ also doesn’t make sense. If you know he is a vampire, then you probably know who Cazador is by then, and if you don’t know he is a vampire spawn, then him telling you about having a master makes even less sense

- If you have recruited Lae’zel before the first tadpole dream, then you cannot trigger the dialogue where you comfort Astarion

- If you have romanced Astarion before the first tadpole dream, perhaps the persuasion checks before and after the dream could be lower? Perhaps even a teasing comment of, ‘So darling, did you dream about me last night?’ when talking about the dreams

- If you have recruited Shadowheart before the second tadpole dream, then you cannot trigger Astarion’s nightmare scene after the dream. To fix this, perhaps not have Astarion join the conversation at all, and instead once that cutscene is finished, the nightmare scene triggers immediately? Perhaps if you try to talk to him before talking to Shadowheart, you get a quick narrative dialogue of, ‘He is in a deep sleep,’ and you can’t disturb him until the scene triggers

- If you talk to Astarion about his nightmare after romancing him, he talks about the poetry and his scars as if you didn’t talk about them when you romanced him. It would be nice if the game acknowledged you had seen his scars before. (However, this does happen the other way around. If he has the nightmare before you romance him, the ‘Interesting scars, where did you get them?’ dialogue becomes, ‘Is that Cazador’s poem?’)

- With the latest update (community update 10 notes), one line in Astarion’s romance scene is different. Before the update, it was, ‘Bare you neck, inviting him,’ but has become, ‘push him to the ground, let him unleash the animal.’ From an inconsistency point of view, it doesn’t make sense because he talks about restraining himself. From a personality point of view, if someone pushed him to the ground, I would expect him to attack them. Don’t forget how he flinches when you try to ‘put a reassuring hand on his shoulder’ after the first tadpole dream. While these are two completely different scenarios, when you take that into account, the new line just seems very out of place. (Maybe it’s a bug and the line is meant for a different/new companion?)

- When you click that line of dialogue (bare you neck / push him to the ground), ‘Shadowheart disapproves’. Perhaps you could talk to her the next morning to find out why she disapproved

- At the beginning of the romance, he mentions how he has ‘wanted you from the moment he first set eyes on you.’ It would be nice if you could teasingly reply, ‘Actually, I seem to recall you threatening to kill me when you first set eyes on me!’

- When you encounter the Gith patrol without Lae’zel in your party, Astarion asks if you can kill them. This is less of a bug and but more a request, but it would be nice if you could talk about it afterwards, even if he just says, ‘That was fun’

- Damage from running water. Now, as I mentioned, I’m still new to the lore, so I’m a bit confused how the damage works. Does he only take damage if he is physically standing in running water, or if he is standing near it too? Because he won’t walk across the river to get to the owlbear cave or across the stream within the cave, but he is fine walking across a bridge that leads over a river. And yet, he takes damage when on the mephit island. Could anyone clarify, please?

Gale

I’m not entirely sure what to make of Gale. His backstory is intriguing enough that I will probably use him in my party in the full game. But I do find him a bit annoying and boring at times. My favourite scene with him is probably his reaction to Nettie. It’s nice to see him drop that mild-mannered demeanour and show some emotion. As for the bugs and inconsistencies:

- When you first meet him, he mentions seeing you in a pool of blood being eaten by an intellect devourer. But at the end of the tutorial, you magically survive falling off the ship, and are conscious when you land, so when did he see you? Also, why didn’t the intellect devourer attack him?

- When he tells you about himself, why isn’t there a dialogue option to ask him who is looking after his cat while he is here?

- In all my playthroughs, I have only triggered his ‘high’ and ‘very high’ approval scenes once.

- The scene when he wants to tell you his backstory about the orb of Weave and Mystra etc always seems to trigger after the tiefling party. If you reach ‘medium’ approval after that scene, then it will trigger the scene where he has to tell you that he has a condition and needs magical artefacts but can’t tell you why, even though he clearly has told you why

- In one playthrough, I reached ‘high’ approval rating very quickly, and afterwards his ‘medium’ approval scene started triggering every other night at the campsite. The first time, he tells me needs artefacts. The second, he tells me he needs artefacts and that we have one he could use (staff of crones). The third time, he tells me he needs the staff of crones by name, even though I had already given it to him. You also get the same full ‘How was the deer stew...’ dialogue when he wants a second artefact

Lae’zel

Lae’zel is an interesting one. I didn’t know anything about the Githyanki before playing the game, so wasn’t entirely sure what to expect. She comes across as a military soldier, very confident in her beliefs, but also bit closed-minded. She strongly believes that only her people possess a cure, and even threatens to kill you if you tell her want to look for a healer at the grove, just in case. The interaction with the gith patrol is also interesting. The leader puts her in her place, coming across as even more hostile than she is, and she finally shows a bit of uncertainty, to the point she even looks at the player for some advice. I’m also curious to see how her story develops, especially when we get to the creche. Will it be as she expected, or will it be a trap? What does bother me is her current lack of backstory. How did she get captured by the mind flayers? My guess is that she had tracked down the ship with the intention of killing a mind flayer to prove herself to her people, but underestimated them and got herself captured instead. But I guess we will just have to wait until the full game to find out!
As for the inconsistencies and bugs:

- How did she manage to get herself captured by some tieflings? And even if she did accidentally trigger a trap, surely she could just free herself?

- When you talk to her long after she has interrogated Zorru, she might still tell you that you must find Zorru

- After you encounter the Gith patrol, she tells you to search the bodies for an object that tells you where the creche is. In my first playthrough, I resolved the situation peacefully and couldn’t find the item. It turns out, you can only find it if you fight the Gith, because it is on one of them.

- Lae’zel also talks about how we have the item the patrol are looking for, despite never mentioning it before this moment

- If you play as a Gith, after rescuing her, she talks about how Zorru has seen her kin, not ‘our’ kin

- At the first night at camp, if you play a Gith, she still complains about how fragile you are. It would be nice, if instead, you could mention how it’s not you who needs to rest but the other companions who are with you (Gale needs to recharge his spell slots, after all!)

Shadowheart

Shadowheart is a bit annoying. She is very hostile and defensive and often insults you. Even when she finally opens up about her Shar worship, she doesn’t really warm up to you. I’m also not a fan of the fact you need a ridiculously high persuasion roll to convince her to open up. It would be nice if she opened up naturally as her approval increases (though admittedly it is hard to earn her approval.)
Inconsistencies and bugs:

- When you talk to her and ask about her thoughts on everything, the line ‘What do you think of the druid grove?’ appears twice

- At some point when you take a long rest, you get a scene where she experiences something strange, ‘Darkness protect me,’ and then you just stare at her indefinitely. In my first playthrough, I had no idea what was happening and thought maybe I had somehow accidentally triggered a scene that hadn’t been finished yet when she turns into a mindflayer, and since the scene just got stuck there, I had to reload and replace her with a different companion. Of course, I later discovered that the scene is nothing that exciting and you can make the dialogue appear by pressing ‘space.’

- If you don’t recruit Shadowheart at all, she later turns up at your camp where, if you pass some persuasion checks, you can still recruit her. However, it then bugs and she can’t actually join your party, even if you ask her to

- If you play a Gith, she is very hostile when you encounter her outside the ruins. It would be nice if there was a dialogue option of ‘I don’t have time for this’ and walk away, rather than just ‘step forwards’ or ‘move back’. Later, when you encounter her at the grove, assuming you haven’t killed her, if you keep talking to her she suddenly forgets you’re a Gith and is willing to join your party if you ‘get rid of the flat-nose’, referring to Lae’zel. She has a problem with Lae’zel but suddenly not with you?

- After the first tadpole dream, even if you resisted, Shadowheart tells you to try and resist

Wyll

Wyll is the companion I have used the least. From a gameplay perspective, he doesn’t fit into my party, and from a writing perspective, I have found quite a few inconsistencies with his backstory, not just with his quest, and to me, it just doesn’t make him very interesting or likeable. He’s supposed to be this powerful and famous monster hunter, Blade of Frontiers, yet not only is his arch enemy a standard goblin that can be one shot with a good dice roll, he never managed to track down that goblin. Then one day he is captured by mindflayers, and then the ship conveniently crashed near a goblin camp where his arch enemy happens to be. It just... seems a bit of a coincidence. And I also can’t believe he has this amazing backstory about being a monster hunter, because it just doesn’t really show. To me, it’s a bad case of telling, not showing...
If anything, I would rather have Mizora as a companion. She seems much more interesting! (Although, how did a cambion manage to be kidnapped by goblins?) Sorry, this seems to have become bit of a rant! Anyway, onto the bugs.

- You cannot recruit Wyll if you kill the goblin leaders before talking to him (I assume this is intentional rather than a bug since his quests involve the goblins)

- If you talk to the goblin at the windmill in Blighted Village, after killing Spike, Wyll still demands to know where Spike is

- After you get the information you need, Wyll tells you to kill the goblin, then complains he can’t get any information out of the goblin because he’s dead

- At Waukeen’s Rest, even if you save everyone, Wyll still talks about how he just stood by and did nothing

Playable Origins

Now, I know that the origins will be playable eventually. I personally don’t intend to play as any of them because I feel that if I do, they will lose their personality. Take Astarion for example. Most of his reactions are hilarious. The voice acting and animation is brilliant. But if I play as him, then suddenly all that is gone.

There is also a problem with the opening cutscene and tutorial, regarding Lae’zel and Shadowheart. If you decide to play as Lae’zel, why can you also see her in the opening cutscene? And who would try to attack you on the nautiloid? If you play as Shadowheart, who will be trapped in the pod? Just a random NPC?

Side Stories

- At the druid grove, if you kill Kagha’s snake before triggering the cutscene, Arabella still dies. Surely killing the snake should prevent that? (Although killing the snake does turn the druids hostile)

- At the encounter with Ethel and Mayrina’s brothers, if you side with Ethel but knock out the brothers instead of killing them, the companion dialogue afterwards acts as if you still killed them

- Karlach. When you encounter her, she tells you that she escaped the hells on the nautiloid. She also tells you she’s a powerful warrior. How did she end up with a tadpole in her head? She clearly wasn’t kidnapped and put in a pod. Surely she would have noticed the tadpole if it climbed up her face. So why didn’t she just kill it instead of letting it crawl into her head? She knows it’s there, so she can’t have lost consciousness. Why didn’t she fight back?

- If you kill an enemy with a tadpole in their head, then the tadpole crawls out their head. If someone in your party dies, the tadpole stays put. Plothole?

- The owlbear. If you kill the owlbear mother after killing all the goblins, the owlbear never turns up at the goblin camp for you to adopt it. It would be nice if there was another way to adopt it.

Gameplay

Now, I know I made this thread specifically for the story, but there are a few gameplay bugs I want to mention, rather than making a separate thread on the topic.

- The camera. When I want to use misty step to get to high ground, the camera won’t give me a proper view of high ground and it just tells me ‘invalid target’ to location I want to get to, even though I know it is possible to reach that area

- The hotbar. Sometimes when I click on a spell on the hotbar, instead of it activating, it just disappears and there is no way to get it back while in combat. When that happens, it is usually followed by a bug that prevents you moving in combat, presumably because the game is stuck trying to cast a spell that isn’t there. Pressing ‘right click’ on the mouse usually fixes the movement bug, but not always. (I will mention that I usually play games with a controller, so I am still getting used to the keyboard and mouse, so possible I am misclicking things.)

- Rolling the dice. Sometimes when I roll the dice, I will click on the screen to speed it up but it will then skip finishing the roll so I don’t know whether I passed or failed (I know there’s a sound effect, but I don’t always hear it), or how high I managed to roll the dice. At least when you have inspiration points for rerolls, it makes it easier to tell whether you passed or failed.

- On a similar topic, I often press ‘space’ to speed up dialogue I have seen before, but sometimes the game will automatically press the first reply option too, even if I didn’t want to click on that one

- FPS drops. I tend to get bad FPS drops in a few areas: Blighted Village, Waukeen’s Rest, and after the cutscene with the goblins when you reach the druid grove. The FPS drops also tend to stay after moving out the area, so I usually have to restart the game

Thank you for reading my feedback!