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#734816 15/11/20 08:43 PM
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I'm sure you guys are already aware of these, as i'm guessing your QA list is quite long for an early access. Having said that it still feels good to get these off my chest so to speak.

Well Rested +10 hp buff
--Bugs out related to random camp dialogue, as in will not re-apply after resting in camp and returning to the well to apply it again. It breaks the entire game forward from that point and will no longer apply to the bugged character. Can also bug out on companions and prevent buffing them also, well poop...

Pets, fluffy stop being a noob.
--Leveling pet seems to do nothing. I have leveled up to 3 with no change in stats or abilities,
--Levels are lost when resting in camp or summoning new pet
--Short rest doesn't heal pets
--Speak with animals doesn't work on pets
----Beastmaster - Ranger Summon Companion
-----Giant spider HP 33
-----Tank Bear HP 19
-----Seems like HP should be switched.

Dual Wield perk
--+1AC not applying, oww, you stabbed right through my offhand sword.

Sword of first blood
--Extra dmg roll never applies, when in doubt blame the gnomes.

Hand Crossbows
--Dual wielding instant crash as soon as you sheath weapons or try to remove once equipped, pew, pew, crash.

Vision buffs
--Spell Darkvision buff doesn't change lit area around recipient, blinded by the light?
--Warlock pact dark vision perk doesn't change lit area around recipient, hello... is it me you're looking for?

1d20 Dice Rolls
--Occasionally gets stuck and will not allow roll to take place locking up game forcing reload, dm, sorry I broke your dice.

Fast Travel
--Fast Travel to the Tea House can sometimes break illusion forcing you into combat with the redcaps, baaaa.

Gnoll zent encounter
--Dialogue after can cause them to agro from their own fire, silly humans.

Goblin Raid on the Grove
--Minthara bugs out in the zorru room and is unable to initiate dialogue, drow being drow.

Drow Fairy Fire
--Should be 100% apply like hex. Drizzt never misses applying Fairy Fire!

Wyll Dialogue
--You learn that the Drow have taken his "contractor" from spike, but when you confront Minthara no dialogue options exist to question her about his "contractor." Wylls not the sharpest sword in the armory.

Halsin
--After rescuing the grove says he will accompany you then doesn't, what a lazy druid.
--When controlling directly in the Sanctum you can not use summon spirit companion or healing spells, bear's can be rather dumb.

Illusive #734876 16/11/20 12:25 AM
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Good list. Love the comments. Couple of issues:
--Leveling pet seems to do nothing. I have leveled up to 3 with no change in stats or abilities,
--Levels are lost when resting in camp or summoning new pet
in DnD familiars never rank up. Yes, at level 20 your crab will still have like 2hp or whatever. Larian probable copied programming and killed the gain but not the notice.


--Speak with animals doesn't work on pets
They would have to specifically script this and while cool, I'll pass as id prefer resources spent elsewhere.


Goblin Raid on the Grove
--Minthara bugs out in the zorru room and is unable to initiate dialogue, drow being drow.
I have 410+ hours played and that only happened once. Couldn't figure out what was different.

Wyll Dialogue
--You learn that the Drow have taken his "contractor" from spike, but when you confront Minthara no dialogue options exist to question her about his "contractor." Wylls not the sharpest sword in the armory.
She was taken by other drow. Not sure what you are expecting here.

Halsin
--After rescuing the grove says he will accompany you then doesn't, what a lazy druid.
Huh?
--When controlling directly in the Sanctum you can not use summon spirit companion or healing spells, bear's can be rather dumb.
The bug is actually when you are not controlling him. Druids can't cast spells while shape shifted. So when he is not controlled and casts spells it's a bug.

RumRunner151 #735018 16/11/20 10:43 AM
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Found a ladder that can't be climbed in the back of cave where merchants are dug in against the gnoll raiders.

Illusive #740163 30/11/20 07:03 PM
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Originally Posted by Illusive


Drow Fairy Fire
--Should be 100% apply like hex. Drizzt never misses applying Fairy Fire!






Faerie fire has a Dex save. It is not 100% applied.


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