Apparently, there is a dialogue tree, when entering the building, that allows the lookout to immediately want to set fire to explosives to the place. The first dialogue option offers and option to tell him to wait "wait" using persuasion or to attack attack. If the persuasion succeeds we get another set of options for another persuasion, intimidation or attack. I find that odd as my character knows the passphrase he needs to get past this bozo and if he is to say anything at all, it would be the passphrase. Yet that option is missing. It is even more annoying when, after failing the the second dialog check, the dip weed shouts "That's not the passphrase," and blows the place up.
He's a putz! A putz I tell you!
Oh and to add to the annoyance... When I got past the two dialogue options, He just gave up the key and pointed the way and never asked for the passphrase. My character talked to a corpse to get that phrase. I want a payoff for enduring corpse breath!
Last edited by Xanthan; 16/11/20 06:15 AM.