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#739698 28/11/20 12:58 PM
Joined: Nov 2020
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Some quality of life improvements for Inventory management:

When reading books etc. in your inventory would be nice to not be kicked out so you can easily read the next one without having to open inventory again.
Being able to Bind ‘Send to wears’ as a shortcut on my mouse.

Would also be useful to have a quick 'send to character 1, 2, 3, 4 possibly just pressing the number when the inventory is open? Because you are inevitably walking around picking everything up with one character so you will have to move items along regularly.

Shift and click does something but it just seems to disappear, Destroy? Would be good to have a warning with a tick box 'do not warn me in the future'
It seems to be impossible to move an item or action from the quick menu from page 2 to page 1. So for example, I changed the setting to auto add most things, then eventually gained dash but I couldn’t move it to the top of my quick items without removing everything then adding them all back on, even when I tried to manipulate it by expanding and reducing the size of it and moving it to the top left corner didn’t seem to work. If you could click a button which allowed to you see 10 rows, then you can drag and drop to sort it all, then minimise when you continue playing.

Being able to trade at the start of an introductory conversation can make the conversation make no sense. I went to trade with a girl who mentioned the soul coin. Traded it, then continued with the conversation after which she said she's been pick pocketed.

I would find it incredibly useful to have a ‘waste’ item category, I always pick up everything, often pressing the take all button, to have completely useless items (paintings, bowls etc.) go to waste or ‘wears’ then sell those in a click of a button makes life so much easier. Currently you have to either drag and drop every item or spend 5 minutes double clicking everything.

Is there a way buying and selling things from your inventory could be meshed together with the whole party? Because you have to share the weight across the whole party, and one character will be the best at buying and selling, it makes it quite a stress/bore having to sell items individually with each character (if you’re pedantic, you’ll have to move every item to the best at bartering, then sell them all from there). Could it be that chain-linked characters can mesh their inventories when on the trade screen?

Joined: Mar 2020
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It is indeed frustrating to open the inventory again and again when i want to read multiple books

Joined: Dec 2013
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I suspect the "sell all wares" button will come sooner rather than later. Both DOS games had it, the "wares" category doesn't really make sense without it.

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OH OH
And, I hate how when I'm moving things from inventory to the camp box and vice versa how the box automatically scrolls to the top. So getting things out of the bottom of the box is a CHORE...
That needs sorted.

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Originally Posted by MagusLascivious
OH OH
And, I hate how when I'm moving things from inventory to the camp box and vice versa how the box automatically scrolls to the top. So getting things out of the bottom of the box is a CHORE...
That needs sorted.


Same problem if you're looting a dead vendor that you've sold a lot of stuff to. You want to pick up the choice (and light) stuff but it's really irritating to be constantly scrolling back down to where you were at in the list.

Joined: Nov 2020
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stranger
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Yeah, I like that people you have traded with still keep all the items (it's really useful if you acciedently sell something you need like a spade in DOS2!) But it would be nice if the items were all in a seperate -re-buy list so it doesnt muddy up the new items you may actually be interested in.


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