Hi, great changes have been made by patch 3, good job! Looking forward to patch 4. I really like that for example the helmet toggle is actually 3 options (hide helmet, show helmet everytime and show only during cinematic), great additions.
Adding my 2 cents after multiple playthroughs, here are my leftover wishes for the game, i know most of these (if not all) are already raised by others or being worked on probably but i think its good if devs can see there is one more person who would prefer these features/options:
Priorities (for me):Actions:
- Im in the camp who doesnt like that disengage being tied to jump and that dodge is missing. attack of opportunities needs to be a thing, this might be fun short term but it makes the game really repetitive (my opinion) on long term
- also fighters could use further abilities: hold person/grapple/break weapon or anything like that
- please also make it cost to equip items or loot/move items during combat. moving/throwing heavy items possible by strong chars (witihin reasonable limits) is fine by me, if it also costs action resource.
- hiding seems to be really easy to do by any other character it should be tied to a check or something probably? Shove also probably needs to be an action.
overall i just wish if these could be furtherly tweaked and experimented with upcoming patches. I like if actions are more balanced even if the homebrew version is being kept and the changes are done via a spearate (dnd rules) game mode. I know mods will exist but still.
Items:
- Food heals a lot. i dont even need to use healing spells. Food would be used for making potions or camp resource instead (maybe)? again i would like some tweaking and experimenting.
- Scrolls: Any class seems to be able to use scrolls and wizards are able to do any spells. I like if classes are more balanced even if its done via a spearate (dnd rules) game mode
- Books could add temporary bonuses based on the knowledge they provide?
UI:
- sometimes when i target jump destination i cannot clearly tell if im gonna be hit if i perform as the character actually needs to move a little ahead to jump that far, it would be nice to have more feedback on that
- portrait clicking: to be able to use actions/spells on chars by clicking on portraits
- Add a key to separate the selected character from the rest of the group
- dash needs double click is there a specific reason? Some other actions to use I have to click twice to activate them as well, this breaks flow of combat
- party hide shortkey? it just doesnt feel good to tell everyone to hide one by one
- as others said in other posts, regarding reactions and actions: the way they can be selected and performed at the moment is kind of an obstacle for higher level tactical action possibilities as multiclassing combos and some special reactions are impossible to do without dumbing the system down to a point its not interesting anymore. i believe these tactical possibilites and cool reactions are kind of the best part of dnd5e so i would really like those to do to make combat engaging on long term
Turn based:
- option to automatically enter turn based on triggers: when a character is downed (I just jumped into fire and died because i was too slow to help him up with other char), or when trap is detected - toggleable
- During combat if a char is downed the game doesnt jump to the next char, i need to manually end turn, probably this just needs a fix
- During tutorial Us has been surprised even if i started combat
Dialogue:
- space should not choose first option during dialogues
- i know party members supporting skill checks is coming, really looking forward to that
- I would like it if not just class and skill proficiency bonuses would help my chances during dialogue rolls but certain actions (for example i red that diary or spoken with that npc so i know this characters background and its easier to persuade her/him now with knowledge gained, or maybe i just found the right tool in the room to do something. these would be visible bonuses on the roll target feedback panel). this would reward further exploration and would make to hit targets easier at the same time (just an idea, i think Disco Elysium does this as well)
Spells:
- social spells: i know these are coming and dialogue UI will be enhanced to make detect thoughts and siilar social spells viable, looking forward to this!
- mage hand – should be a utility spell please make it able to open/trigger/pull (i wanted to use it during the end of tutorial fight to pull the ship lever that would be a really clever way to use that as well)
Gameplay flow:
- long rests and fast travel. at the moment due to overusing these the game is less interesting and challenging (for me) but there are people with different opinion so there should be at least toggles how these are allowed/restricted (again different game modes?). personally i like if i cannot use these in a game any time but I need resources to do or the game has other kind of cleverly implemented restriction for these which can be eased by growing int he story (like further fast travel points can be opened by solving quests/joining guilds /meeting special npcs)
- it would be nice to switch to night any time (without camping). i dont mind if npc-s stay the same way, just want to choose what time of the day my rouge party attacks a certain camp

Camping:
when larian advertised party is important i was hoping this would mean not only party combos in combat but a good camping mechanic. i was even more excited when i saw they have a flashed out camp. i would prefer to see some resource related bonus providing option during camping as the game already has multiple food and junk items which could be used for this purpose. it should not be something you are not able to play without as i know lot of people dont like too deep resource management but it could give small bonuses to combat/skill rolls, especially a lot of people complain on misses, also i think characters would be more alive if they would be able to contribute in gameplay terms during camping like hunting/cooking/cheering up party members, this would encourage diverse party (these can be tied to class or skills like surviving) and coop mode too (hey, i’ll give ourselves a happy bonus while you can ensure our weapons/plates are cleaned and provide + temp AC/damage - before the next fight). something like this is already in the game like a certain bard singing and song or a certain wizard cooking something delicious, or a vampire spawn feeding on others (this one actually has a gameplay effect already as the weakness felt by the char the vampire bitten and the vampire getting stronger, but similarly bards could make party members happy, a good cook can also make everyone more lively etc)
Camera:
Yeah sometimes i dont see whats happening. Im sure they will tweak this a lot.
Not that important for me but would be nice:- item tooltips (all!) revealed by holding down a key (i think its just some of the items now but i might be wrong) and possibly the area search functions from dos2 (i think it was only for controllers)
- When equiping weapons, it would be nice to know if the character is proficient or not to use this kind of weapons.
- approval system: to be able to track back what actions triggered approval disapprovals (like in pillars2)
- It would be nice if companions would react if I start to kill everyone on the tutorial ship. i casted firebolt to the people laying on the ground (i was standing next to them and I missed by the first time by the way) and none of the companions reacted
- fog of war would be nice