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#742134 05/12/20 06:38 PM
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1.) Paying gold to read a scroll (to learn a spell) at camp makes zero sense. Who are we paying this money too? Wouldn't it be ourselves in effect?
2.) Status effects feel out of order. Example - bleeding effects (and other similar DoT status effects) feel like they should happen at the start of the turn, not the end.
3.) The reactions seem buggy. I constantly get whacked just moving by a near-by enemy will monsters can wade willy-nilly through my party without nary a care.

All in all, still a great game. Keep the good things coming!

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Originally Posted by KungFuBrad
1.) Paying gold to read a scroll (to learn a spell) at camp makes zero sense. Who are we paying this money too? Wouldn't it be ourselves in effect?

It does seem weird but spending gold to learn spells is a key part of being a wizard in 5E. I’d be happy if you just needed to have a certain amount of expensive paper and ink in your inventory to learn spells but I can see how many folk wouldn’t enjoy that level of management.

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No I'd agree completely!

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For 1) The idea in D&D is you need to purchase n gold worth of materials to perform the ritual of adding a spell to your spellbook, it just doesn't make you micro manage finding the vendor with eye of newt.

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Think about it as if you need to dissolve that gold coins to create liquid gold and write it down with it to your magic book ... and that is reason they are so valuable. laugh
Its nonsence of course, but if you really need some explanation, it will do. laugh


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Adding to the thread, I also have some suggestions laugh

1) There should be a possibility to import your character from different saves, especially after old saves do not work anymore.

2) I don't see telekinesis anywhere in the game, and it would be useful sometimes.

3) In combat, thing like shooting a back of an opponent should have more impact on the denfense rolls. Same goes to for example jumping to the vicinity of the enemy. The size of the enemy should influence the hit probability, it is so stupid that the archers can shoot small weak creatures and miss the big ones. I know it doesn't comply with the D&D but in game it just looks stupid. If anything, just change the information on hits from "missed" to "no damage" or something. I feel like these would make huge impact on tactics in a battle.

4) Cinematics are great, but are lacking environment sounds, and the models are either colliding or not touching at all, leaving weird spaces. You have decided to go with model close-up during the conversations and cinematics - it needs to be done very well or not at all, because it is destroying the climate of a game. Also, the models are always jumping / shifting space after the conversation. Moreover, an option for your character to have real voice in the conversations would be great. I don't feel like reading out loud my parts, and it just feels weird that everybody is talking, and my character is a mute.

5) The world is beutifull, but empty. Lots of passages that lead to nowhere, without anything at the end. Walking through the game for the second time, I find myself stray through the woods for no reason. More perceptiveness checks would be awesome.

6) The nautilius is lacking mind flayer in the capsule on the helm level

7) Short wait should give you 1 of the spell cells. Right now visiting camp every battle is needed if you want to enjoy the game.

8) Please, just pretty please, add more dungeons. I know that underdark is a big map, and offers quite a bit of fun, but similarly to the surface it feels empty. I feel like the titular element of D&D are dungeons. Lots, and lots of dungeons. And they, so far, have not been emphasised in the game. Merely a boring selune temple, and a wizard tower... Why arent there endless caves under the Silvanus grove?, why not add more caves like the Owlbear's one?, why overgrown ruins give like 20 minutes of play?. The world need something to be explored, not some generic dungeons, with 2 boring battles and a boss fight (spider queen I'm looking at you). It would be nice to be amazed, every time I enter some underground location, wondering if the game lore will ever explain to me who, why and when have created this. I wouldn't mind getting lost, solve some puzzles or dwell for some time in the ancient ruins of some gods forsaken forest. To feel the longing and need of watching the sun rise and feeling it's heat on my face. Right now it's in-n-out situation almost every time.

The game right now is on the right track ( I love it actually), but the gameplay is very generic. The world feels empty and it doesn't give you the feel of dangerous exploration of the mysterious world of D&D.

Last edited by Stachlew; 07/12/20 02:04 PM. Reason: point 7 added
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Agreed except for gold cost, that's part of the 5e system

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You are not the first (and won't be the last) to wonder about costing gold to scribe spells into spellbooks (i.e. learn spells); there was also the old rule about how many pages you needed and how long it took.

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Originally Posted by Stachlew

8) Please, just pretty please, add more dungeons. I know that underdark is a big map, and offers quite a bit of fun, but similarly to the surface it feels empty. I feel like the titular element of D&D are dungeons. Lots, and lots of dungeons. And they, so far, have not been emphasised in the game. Merely a boring selune temple, and a wizard tower... Why arent there endless caves under the Silvanus grove?, why not add more caves like the Owlbear's one?, why overgrown ruins give like 20 minutes of play?. The world need something to be explored, not some generic dungeons, with 2 boring battles and a boss fight (spider queen I'm looking at you). It would be nice to be amazed, every time I enter some underground location, wondering if the game lore will ever explain to me who, why and when have created this. I wouldn't mind getting lost, solve some puzzles or dwell for some time in the ancient ruins of some gods forsaken forest. To feel the longing and need of watching the sun rise and feeling it's heat on my face. Right now it's in-n-out situation almost every time.



I would like this.

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Originally Posted by Firesnakearies
Originally Posted by Stachlew

8) Please, just pretty please, add more dungeons. I know that underdark is a big map, and offers quite a bit of fun, but similarly to the surface it feels empty. I feel like the titular element of D&D are dungeons. Lots, and lots of dungeons. And they, so far, have not been emphasised in the game. Merely a boring selune temple, and a wizard tower... Why arent there endless caves under the Silvanus grove?, why not add more caves like the Owlbear's one?, why overgrown ruins give like 20 minutes of play?. The world need something to be explored, not some generic dungeons, with 2 boring battles and a boss fight (spider queen I'm looking at you). It would be nice to be amazed, every time I enter some underground location, wondering if the game lore will ever explain to me who, why and when have created this. I wouldn't mind getting lost, solve some puzzles or dwell for some time in the ancient ruins of some gods forsaken forest. To feel the longing and need of watching the sun rise and feeling it's heat on my face. Right now it's in-n-out situation almost every time.



I would like this.


Same, absolutely !!
(and yes for spells gold cost, it is 5 E)


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