Agreed I like the idea of a colored indicator for the jump ghost arrow. I think a gradient from red to green would be intuitive.
Red = severe damage/possibly downed
Orange = heavy damage/prone
Yellow = acrobatic check/light damage
Green = likely success
Also, when jump is selected it should blank out the corpses from the ground, so you can still target the spot where you're trying to jump.
We should be able to pass through friendly space while jumping, and when targeting for movement in general. Friendlies should just step out of the way, or go ghost until the movement is completed.
A similar colored indicator could be used for other types of moment as well, like when you might incur an attack of opportunity in combat, or be revealed while moving in stealth.
Last edited by Black_Elk; 06/12/20 03:22 AM.