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#233825 16/05/04 09:52 PM
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// display width
width 1280

// display height
height 1024

// Allow FSAA mode.
fsaa 0

// Use Fog.
fog 1

// activate smooth mode
smooth 1

// disables fog rendering
no fog

// set the color mode
rgb 555

// Select alpha bit
Alpha bit 1

ok use fog = 1 , haven't seen any fog yet , i suppose its about gfx effect fog and not the fog of war

so

is that because of disable fog for rendering = no fog ? if i want to use fog what should i type ? disable fog for rendering = fog ?

then , smooth mode =1 ; i liked the sharper terain gfx of DD instead of the washed out gfx of BD when zoomed in , i tried to set this to smooth = 0 but did't seem to help

and lastly ; what exactly is alpha bit ?

tx for any clarifications

Sh4rke007 #233826 16/05/04 10:59 PM
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Let me start by saying your post doesn't really make any sence. I'll try my best to answer your problem.

Fog probably refers to fog in the game. It's a special effect that you can switch on and off in the configurator. It doesn't change the game, but with fog, the game looks a bit nicer and runs a bit slower. (Unless you have a decent computer)

Smooth (altough I haven't tried it myself) should probably refer to performance, and not image quality. It would only make more sence that way. Smooth is therefor probably used to make animation look smoother, when your computer can't handle the game fully. Instead of dropping frames, your computer will try to smooth out the animation, which results into a slow-motion type of thing. That's my best bet.

Not sure what alpha bit is. All I know about that is that if the game isn't running properly, turning it off might help.


Tovi May Raan refresh you!
Tovi #233827 16/05/04 11:55 PM
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Let me start by saying your post doesn't really make any sence. I'll try my best to answer your problem.

Fog probably refers to fog in the game. It's a special effect that you can switch on and off in the configurator. It doesn't change the game, but with fog, the game looks a bit nicer and runs a bit slower. (Unless you have a decent computer)

Smooth (altough I haven't tried it myself) should probably refer to performance, and not image quality. It would only make more sence that way. Smooth is therefor probably used to make animation look smoother, when your computer can't handle the game fully. Instead of dropping frames, your computer will try to smooth out the animation, which results into a slow-motion type of thing. That's my best bet.

Not sure what alpha bit is. All I know about that is that if the game isn't running properly, turning it off might help.



hmm i don't think smoothing aplies to the game running smoother , i think it has to do with the background , if u zoom in , the pixels clearly have a kind of filter applied as supposed to the background in Div Div , now thats just what "I" think , so unless someone comes around with a clear explaination we will agree to disagree for now:)

so if any1 could clarify this smoothness setting , i will be much obliged <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

now about the fog settings , i kinda figured it was the graphical effect , but what does the second fog option do then ? and why is it set to "no fog" by default ?

and alpha bit any1 ?

anyways tx for the reply <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

Sh4rke007 #233828 17/05/04 01:54 AM
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The backgrounds in DD / BD are 2D, so zoomed out they should be the same. With the zooming effect in BD, the backgrounds are not going to look as sharp simply because there is less detail to display on the same size screen. The same thing happens with jpg/png/etc graphics if you zoom in enough.

DD's readme file lists a couple graphics problems that can be solved by checking 'Use AlphaBit'. Apparently is an alternate (I assume slower but more compatible) method to (at least) do color keying and fog.

Raze #233829 17/05/04 11:34 PM
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Traditionally in a bitmap a pixel is represented as RGB (Red, Green, and Blue elements). Another method to represent pixels is ARGB (Alpha, Red, Green, Blue). Alpha can be either a bit or multiple bits and represents the level of transparency.

Alpha bit is just basically another way of storing transparency information that can be used with some hardware to enhance performance. The most popular old way of doing transparency was to designate one color out of the palette and not draw that pixel if the pixel was that particular color.

I assume this is what Larian means by using Alpha bit.

gamer2004 #233830 18/05/04 06:07 AM
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And it depends on your video-card and driver if this thing with alpha bit works or not <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


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