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Magni74 Offline OP
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JUST MY TWO CENTS 8)

I must admit, when it comes to RPG’s I have very little use for puzzle’s, ive played BD for 21 hours since purchasing it a week ago and have spent 50% of that time figuring out the non action and boring puzzles in the first act without having to go to the very popular cheat boards found everywhere on the net…..BRAVO for me 8)!

BUT..!! This sucks …. I want to play a very limited or all together NON- Puzzle RPG. Selecting ‘TACTICAL” in the BD set-up screen means I want my puzzles, if need be, to be figuring out my enemies next move and adjustments for the mob at hand…that to me, and again only my two cents, is what entertains me and makes my money feel like it was well spent…,,,,,,,,,,,,,just venting here 8)

The NON action and boring pulling of 5 different levers if the right 15 sequences are correct to gain access to a next level of the same mentality is not what I call entertaining especailly when taking up 50% of my very precious and hard to come by gaming time…

MY PERFECT RPG:

1.) The drop dead graphics and camera controls of “Dungeon Siege”
2.) The very well defined RPG programming and story line of Beyond Divinity
3.) A 100% voice over ratio for all NPC’s while eliminating all text


Just my 2 cents, otherwise, having a BALL with BD, after the boring drudge threw the ACT 1 puzzles...

..thank you much Larian!!!!!

Last edited by Magni74; 17/05/04 02:00 AM.
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I think my perfect RPG would be Planescape: Totment with better graphics. In every other way it's pretty much the perfect RPG already.


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Take Planescape Torment. Add a bit of Fallouts atmosphere and dialogue. Sprinkle liberally with Morrowinds crafting system. Throw in the epic battles from Throne of Bhaal. Include multiple routes to the objective from Deus Ex. Build it using the Cryengine.
Perfect RPG

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I already own the most perfect rpg ever - Fallout 2!

I dusted off my copy last week 'cos I was bored and had nothing new to play while I waited for Beyond Divinity to arrive, and I had a really awesome time with it. Even though I am playing it on my new 19" monitor and its age is REALLY showing, it is the core gameplay that makes me look past those minor faults and I am having an absolute blast! In my book it's gameplay, not graphics, that make a game worth playing, and if I can have both that's great, but if I have to choose, I'd rather have gameplay any day.

I love having the choice of going back to whatever area I have just completed and slaughtering everyone or going on my merry benevolent way to the next area. I also love the ability to rob people blind.. everywhere I go in Fallout 2 I steal from every NPC I can find! I am rolling in items and money and I just can't get enough of either! I love the dialogue, the humour, the NPCs I can have in my party (Sulik is hilarious!), the variety of weapons and armour that is available, the character stats that actually affect the way I play, the perks... Fallout 2 has it all!

Yes I know the first one was a classic, but the second was everything I loved about the first AND some. You just can't ask for more than that!

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Now that you mention it, Fallout 2 was a kick a-- RPG very much soo!

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I don't like puzzles either. I hate getting stuck trying to figure out what to do, if there's no reasonable hints on what to do next. The puzzles weren't too bad in Beyond Divinity, but sometimes the quests are quite a puzzle in themselves. They'll sometimes tell you to do something, without saying how, or where to go. Like a certain talking Tibar quest. The idea of all speech and no text in RPGs is a good one. I know I would like to hear what the main characters sound like. Only a few I've played had that thuogh. Oh and this is old news I'm sure, but I do prefer the DK's voice in the full version than the one in the demo. I feel bad for that guy being told he wasn't good enough to be in the full game though. <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" />

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Define 'reasonable hint' please.
I thought the talking Tibar quest was rather obvious with the information he told you and what was there to read. The puzzles and quests require some thinking and reading the notes and books that are there on occasion. Looking back at most of the quests there was in most occasions some info to be found. All it took was putting things in perspective.


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Luciferos:
idea of all speech and no text in RPGs is a good one

NONONO, not for me! I want to jot down notes - I can re-read - I can think - I refuse to become a cultural analphabet! I want to read instead of hear. This world is already overcrowded with noise, speech, noise.I don't want my hobby to be a source of further noise. If you people want "noise" - ok. But PLEASE think of gamers as I am => wanting to read in silence.

Did you miss all hints in the TT quest? It was so clear. And another thing => why play RPG if you don't like puzzles? Why not simply take an Ego-Shooter in a fantasy world?

Kiya

A puzzleless RPG is NO RPG - a RPG does not need action/combat every second.
Jeez, I ask myself what some of you define as a RPG => Shooter?
If some of you have a short, hard earned time => why play at all?
If you have a low frustration level and need success AT once, subito, pronto => take a Jump&Run? With cheat codes, of course, so your precious time is not taken up too long
If you find no pride in fumbling for 15 minutes until you find a combination by yourself... alone => why not hack wood instead?

I can only implore you gamers, wanting to kill RPG as it was meant => to take another genre.

Last edited by kiya; 17/05/04 08:57 PM.
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Take Planescape Torment. Add a bit of Fallouts atmosphere and dialogue. Sprinkle liberally with Morrowinds crafting system. Throw in the epic battles from Throne of Bhaal. Include multiple routes to the objective from Deus Ex. Build it using the Cryengine.
Perfect RPG


Exquisitely put. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> I would only add a flexible, accurate economic system (which we'd have to pull from a strategy title; Ultima VII/2 and BaK at no more than the inkling of that).


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