- High/Low ground Buffs, too effective if it stays like this. Accuracy roll check is a pain already and the effect of it makes this game too strictly force players to run for the high ground. İt needs an urgent balance.
- Going to the camp should be limited or balanced so that it actually means something. Here are some ideas; Some place should restrict it to be used abusively so that you need to step up your game cause you know when you go deeper into the dungeon (i.e. Goblin place) you need your resources or be in a disadvantage. But it leads to player to go in battle some of it walk back or fast travel outside camp and come back. so maybe restrict fast travel, camp and some of the battle repetitive
- Jump is OP now. should be restricted by
I totally agree
- Weapon models and unique skills. Cleave should not be the only thing you can do with a two handed sword. Just need more content so that actually we search the world for more and more things.
As a D&D fan, the Cleave is weird ... but it's cool: it's kind of like a free spell. However, if you know how many things you get every time you level up (especially at medium-high levels), you understand that from a certain moment, you will no longer even use the Cleave (probably already from 5th level).
- Day time/night time so that darkvision become more focal outside of buildings, caves and dungeons.
In D&D, darkvision only affects the game indoors: the light of the moon and stars is enough for a human (ok, in D&D you have disadvantage to perception checks, but not much else).
Day time/night time (if it's automatic, like in the witcher) forces you to long rest and aggravates the problem you wrote before... unless you implement the entire Exhaustion level system.
But perhaps it would be fun if the player chooses to "wait for the night" to better evade some enemies. Or maybe there could be special events or night stages.
Also most of the wizard tools act like a range attack and the accuracy save throws act like a normal range attack. I'm not sure it is originally in DnD actually but most of the time i found myself make an range crowbow attack with my wizard than to cast a cantrip attack. Also Magic missile's accuracy is %100. was it always like this or am I too lucky that everytime i tried was the best condition to use to?
Yes, that's it: magic missile does little damage (for a 1st slot spell) but hits 100%.
At low levels, cantrips are better than a crossbow only because they hit better. However, from 5th level, wizard leaves the crossbow and uses only cantrips: every 4-5 levels they increase their damage, until they become better than the 1st slot spells.