Larian Banner: Baldur's Gate Patch 9
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Something is bothering me from few days: my toon trades with an npc then for any reason a fight starts, obviously the seller dies. Being a bad, very bad person my toon and their companions loot the corpses. Magically all the stuff they were selling and the money that was in their pocket is no more.

That's a frigging contradiction with the mechanics of the game: if a toon can pickpocket the full inventory of a seller there's no reason that the objects disappear when a vendor dies.

I get that a fight is involved so it would be less estraniating if the objects were distructed, like when an attack is used to forcely open a chest, instead of just a full inventory gone rogue, but even the attack doesn't explain gold coins that vanish like aa snowflake in summer heat.

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My experience has been that the items are still there but not the gold. I've picked up many items I've sold to them or couldn't buy from them after looting them.

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mmm... ... I have to see more carefully what happens to the trader's inventory after a fight (maybe I just missed something).

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I suspect that a lot of that stuff goes into the void (ie disappears) for balance reasons. Otherwise what's to stop a player from killing merchants to get at stuff they shouldn't reasonably be able to afford yet? A clever player killing off a merchant to get at gear more powerful than what they should be able to get could wreck game balance, and denying you their money and good equipment for killing them discourages murderhoboing for the best equipment even if it is unrealistic


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What you sold to him just dissapear, such as its gold.
But.I think his "basics" goods are on its body.

Last edited by Maximuuus; 24/12/20 09:56 AM.

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Originally Posted by zyr1987
I suspect that a lot of that stuff goes into the void (ie disappears) for balance reasons. Otherwise what's to stop a player from killing merchants to get at stuff they shouldn't reasonably be able to afford yet? A clever player killing off a merchant to get at gear more powerful than what they should be able to get could wreck game balance, and denying you their money and good equipment for killing them discourages murderhoboing for the best equipment even if it is unrealistic

If you're just killing merchants to get stuff from them, you aren't interested in game balance. If someone other than you is forgoing game balance, it doesn't affect you.

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Originally Posted by zyr1987
I suspect that a lot of that stuff goes into the void (ie disappears) for balance reasons. Otherwise what's to stop a player from killing merchants to get at stuff they shouldn't reasonably be able to afford yet? A clever player killing off a merchant to get at gear more powerful than what they should be able to get could wreck game balance, and denying you their money and good equipment for killing them discourages murderhoboing for the best equipment even if it is unrealistic


There are a lot of options to make sure you end up killing only the traders that are also possible ostile npc's (like the one chasing after Shaka, I don't remember her name, the thiefling, or the one in the Goblin camp) like position them in places where a kill would end up in a spread fight, or lower their attitude towards the player's character to the point they wont appear as merchants to the player).

This way is just illogic. At least they could put some ash in the inventory tab to show that the fight damaged the goods, but even if this could explain why items disappear the lacking gold still is just laughable (in one case the seller had more than 1000 gold tha puff just disappeared after the fight).

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Originally Posted by Maximuuus
What you sold to him just dissapear, such as its gold.
But.I think his "basics" goods are on its body.

Nope, only part of they original inventory was there (three of nine items if I remember well, gotta check).


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