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#746189 22/12/20 11:57 PM
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I've got a question and I'm hoping someone can help me out with leveling up the Rogue. Now if I take the Feat Medium Armor Proficiency. Does he still get a disadvantage on stealth rolls for using Medium Armor? And if so What good is the feat?

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http://dnd5e.wikidot.com/armor


Just gives proficiency that's it. Some med does not cause disadvantage. See link!

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There is a medium armor master feat that let's you boost your Medium armor DeX bonus to +3 and ignore disadvantage on stealth, but it isn't worth it for most classes.

With a rogue you will get 17 AC with light armor once you get your DEX to +5 without magic armor, which is the same AC as half plate(the highest medium armor,) so you are better off boosting your DEX.

The rogue also gains uncanny dodge at Lv 5, which let's them take half damage on an attack for a reaction, and evasion at lv 7, which let's them take half/no damage on DEX saves, which helps their tankiness.

They are also usually one of the few classes that get access to disengage and hide as bonus actions, which usually gives them an edge on survivability that other classes don't get.

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Why does one need armor or more AC on a class that thrives by hide/stealth?
Furthermore, it is currently the only class in game that gets two actions - therefore, you should be moving in behind your target/enemy, backstabbing, doing stab, hide/sneak or finishing the target/enemy off with another stab if applicable.

Evandir #746656 24/12/20 01:35 PM
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Originally Posted by Evandir
There is a medium armor master feat that let's you boost your Medium armor DeX bonus to +3 and ignore disadvantage on stealth, but it isn't worth it for most classes.

With a rogue you will get 17 AC with light armor once you get your DEX to +5 without magic armor, which is the same AC as half plate(the highest medium armor,) so you are better off boosting your DEX.

The rogue also gains uncanny dodge at Lv 5, which let's them take half damage on an attack for a reaction, and evasion at lv 7, which let's them take half/no damage on DEX saves, which helps their tankiness.

They are also usually one of the few classes that get access to disengage and hide as bonus actions, which usually gives them an edge on survivability that other classes don't get.

You do have to be careful with that. I was considering getting light armor master for my wizard, and use the accompanying stat bonus to dexterity before I realized that would move me to +4 dexterity but the light armor would limit me to +3 - thus making me break even.

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Originally Posted by VeronicaTash
Originally Posted by Evandir
There is a medium armor master feat that let's you boost your Medium armor DeX bonus to +3 and ignore disadvantage on stealth, but it isn't worth it for most classes.

With a rogue you will get 17 AC with light armor once you get your DEX to +5 without magic armor, which is the same AC as half plate(the highest medium armor,) so you are better off boosting your DEX.

The rogue also gains uncanny dodge at Lv 5, which let's them take half damage on an attack for a reaction, and evasion at lv 7, which let's them take half/no damage on DEX saves, which helps their tankiness.

They are also usually one of the few classes that get access to disengage and hide as bonus actions, which usually gives them an edge on survivability that other classes don't get.

You do have to be careful with that. I was considering getting light armor master for my wizard, and use the accompanying stat bonus to dexterity before I realized that would move me to +4 dexterity but the light armor would limit me to +3 - thus making me break even.

Light armor has no cap for how much of your DEX modifier gets added to its AC, only medium armor has that cap. On wizard's, it makes more sense to use mage armor to have a 13 + DEX AC.

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So then with Astarion, it's better to just put the extra +2 Ability Improvement into his Dexterity which will give him a + 4 to ac and piercing damage

Last edited by DragonMaster69; 25/12/20 07:49 AM.
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Originally Posted by DragonMaster69
So then with Astarion, it's better to just put the extra +2 Ability Improvement into his Dexterity which will give him a + 4 to ac and piercing damage

If that is the route you wish to go, then sure.
Remember, it is you playing.
Also remember we are just at Act 1 of a game that will likely have 2-3 more Acts.
At any rate, given Astarion already has 17 DEX, you could opt to go Weapon Master feat, which gives a +1 to DEX if you choose that, moving Astarion's 17 DEX to 18 DEX while giving Astarion more weapon use choices. Also, once Larian gets around to fixing it, you could also go dual wielder feat (which gives +1 to AC) with/for Astarion. There are other choices but those are the main two I use on various Rogue builds I have played.

Again, YOU do what you want but yeah, I suppose most players opt for the Ability Improvements +2 feat. *shrugs*

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Rogues can only cause sneak damage with ranged or finesse weapons, that's enough reason to max out dex. Light armor is better for chars with lots of dex because they allow infinite dex bonus, unlike heavier armors.

A Gith or dwarf rogue can use medium armor, but they have no dex bonus and medium armor would also be bad later when they have max dex.

Please do not take this feat.
Profiency feats are bad in general.


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bullse #746898 25/12/20 08:57 PM
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Originally Posted by bullse
Originally Posted by DragonMaster69
So then with Astarion, it's better to just put the extra +2 Ability Improvement into his Dexterity which will give him a + 4 to ac and piercing damage

If that is the route you wish to go, then sure.
Remember, it is you playing.
Also remember we are just at Act 1 of a game that will likely have 2-3 more Acts.
At any rate, given Astarion already has 17 DEX, you could opt to go Weapon Master feat, which gives a +1 to DEX if you choose that, moving Astarion's 17 DEX to 18 DEX while giving Astarion more weapon use choices. Also, once Larian gets around to fixing it, you could also go dual wielder feat (which gives +1 to AC) with/for Astarion. There are other choices but those are the main two I use on various Rogue builds I have played.

Again, YOU do what you want but yeah, I suppose most players opt for the Ability Improvements +2 feat. *shrugs*


As for the Dual Weapon feat I for one hope that Larian fixes it real soon as I'm currently using it with my Ranger knight and didn't realize it was bugged till after I took it. Hopefully, it will get fixed in the next update and we will get more gameplay content as well and allowing us to go up to level 6 or 7.

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I'd like Larian to fix taking magic feats on non magic classes. I wanted to try the Magic Initiate Warlock feat on a duel wielding Astarion last night but the game said no. :-(
I wouldn't complain if a few more interesting Light & Finesse weapons were added too.

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There is a light armour which gives you 17 AC. You need to complete Zhentarim quest. And with that you can get 19 dex +17 AC.
Take medium armour feat, and get 17 AC +1 Dex which gives 18 dex. Use It nearly does same damage as with 19 Dex. Prefer shord swords. Do not take dual wielder because rapier's offhand misses so many times.
Wear 'warped headband of intellect' for dexterity saves, and you are pretty much tank. You are immune to ironbound pursuit attacks made by those redcaps. If you do not believe me then check out guides.

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heavy armor +1 str , gith/dwarf could get +18, still use strength for finesse weapons, plus be able to push reliably and not care for dex. unfortunately in base game(non modded) so far, heavy armor is lacking.

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heavy armor +1 str , gith/dwarf could get +18, still use strength for finesse weapons, plus be able to push reliably and not care for dex. unfortunately in base game(non modded) so far, heavy armor is lacking.


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