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Joined: Oct 2020
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What I mean is that I've found some incoherences in different dialogues (for new players: spoilers ahead)

1) If by chanche you rescue Halsin before the visit to Nettie and then your party goes to her the option to say that the chief druid is alive and safe appears only after she alreaidy poisoned your main character. Why? It's not possible to let you inform the druid healer and still have her gave the wyvern poison to the party?

2) After the goblin bosses quest is finished why is it impossible to confront her and her being part of the dark druids clique? Why should a neutral/lawful good character hide such information from the High Druid?

3) If the party goes to the goblin camp before meeting Sazza and talk with, then kill, priestess Gut why in the dialogue with the imprisoned Goblin all the options are based on the fact that the party doesn't know who she is? At least add a performance, manipulation check to make a more coherent the dialogue.

4) When you kill Minthara before the manipulated interrogation of the dead mindflier, if the manipulation of Dror Ragzlin succeeded, he order the party to discuss the raid of the druid's lair with the Drow leader. Again no dialogue option that shows how you ahve already killed her, and no ramifications just the quest log that stats that the raid is failed.

5) If you have Astarion in your party when it encounters the monster hunter, if you talk with the pale elf after the meet (no matter the outcome that he is alive or he is dead), the dialogue develops like the rogue hasn't encountered said enemy.

6) In the dialogue with the gythanki patrol even if the main character has saw the artifact they want, the dialogue (except for a cut scene if Shadowheart is in the party) goes like the man character doesn't know about the artifact.

Does anyone of you witness other incoherences like this?

Joined: Oct 2020
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Always about coherence:

1) My current Tav didn't flirt with any other character than Laez'el. Still Will and Gale (with both of them my Tav had high approval) proposed, and they did also in a very blunt way. Why? I don't give a dime about the herosexuality (even if it feels quite irrealistic, sexuality is one of the things that contribute to ones person individuality an duniqueness), but it doesn't make any sense that they propose. They look just as horny morons controlled by their lesser brain and not by their actual one.

Joined: Oct 2020
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Praise on you !

Whatever little thorough playtesting I did was to make sure that I remembered correctly the things which bugged me in my first playthrough, so I wouldn't unnecessarily and incorrectly say "oh, this sucks doesn't work". Niara did a pretty thorough analysis of spells and statuses, but is now focused on animation for short races.

It's good to have people pushing the code/logic/variables/flags for the permutations in how the story plays out, to see where it breaks. This is important. We need more of these tests (from you, or other players, ... or Larian).


About 4), it could be justified that Dror Ragzlin has not yet heard of Minthara's death, some situations (really, some). Which raises an issue. There is a dissonance between level-design and immersion. On the one hand, the level design of fortress is such that combat in one room will usually not spill over and you won't have to fight the whole map in a single fight. On the other hand, from an immersion point of view, goblins don't routinely move from room to room, there is no time (you can go out and take a 1h short rest or a full night, after killing Minthara, before coming back for Dror Ragzlin, it won't change anything), and the sound of a fight doesn't echo through the halls, only sight matters.
Regardless, the party should be able to let know Dror Ragzlin that Minthara is no more (and that he is next).


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