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For me it is not the difficulty, more the powers are actively gimping eachother which is not satisfying to play, especially coming from BG1/2 or DnD5e, as familiars and concentration summons should not be interacting nor taking up the same slot. It also gimps Necromancers from having a familiar, and Warlocks can't take summoning powers later without losing one of their core features for the fight.

I am actually fine with many of the added changes that add more things to combat, but I think summoning right now was not changed for the better in terms of enjoyability or balance.

Last edited by CJMPinger; 09/01/21 08:49 PM.
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Originally Posted by bullse
Originally Posted by spectralhunter
Originally Posted by bullse
And, let me guess, still struggling to not get full party wiped?


Wanna 'summon monsters," then wait for the actual spell or go recruit Glut, cause Glut a true monster 'summoning' machine via animate dead spores................lmao.

Hey think whatever makes you happy.

Yeah the game is so hard that’s why I am trying to convince Larian to remove the game mechanics that make the game a joke. Right. I’m suggesting this because I can’t win.

Take away the height advantage, broken Larian action economy, dipping weapons, special surfaces, healing food and I guarantee you wouldn’t be able to solo this game. But that’s it isn’t it? You don’t want changes because you know I’m right?

Being 'right' this day and time is a matter of subjectivity.
Height advantage is real life, read military history books much?
Dipping weapons is real life, read history books on assassin organizations, etc.?
Surfaces are real life, go dump a can of gas around your feet and then drop a match and see what happens?
And given some cultures in this world, healing food is real life.
Furthermore, is not all this stuff covered in various DnD rulesets, as well?
I can understand you not liking certain aspects of the game cause I don't agree with certain aspects myself.....you and I just tend to disagree on them there 'aspects'.

Know your right? Subjective. Hardly.

It's not subjective. We aren't talking about real life. We are talking about a game based on the 5E ruleset. Is Larian trying to follow the ruleset or not?

If they are trying to follow 5E as much as possible, all those things I mentioned needs to be removed or adjusted.

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The spell `Conjure Animals` is level 3. So available at player level 5... Just need to raise the level cap by 1... And this spell can summon up to 8 animals that obey your commands...

Wonder how that will be handled...

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Impending satire: Conjure woodland beings...pixies...all with the polymorph spell!

It will be interesting to see how they implement these...I'm OK with nerfing the pixies though.

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On one hand I want them to keep that insanity so we can rampage as dinos, but on the other that is unbalanced and something that should be avoided from a game design perspective

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Originally Posted by CJMPinger
On one hand I want them to keep that insanity so we can rampage as dinos, but on the other that is unbalanced and something that should be avoided from a game design perspective
The thing is, most of this stuff is already fairly well balanced in 5e. By messing with the fundamental mechanics of how things work, Larian throws that balance off.

Conjure Woodland Beings is a concentration spell - if you're focusing on keeping those pixies around, it limits the things that you can do (nothing else that requires concentration) and makes you a juicy target for enemy attacks. And just because pixies can cast polymorph doesn't mean that it will work against an enemy or that it's the best thing to do in the moment.

In 5e, familiars (which are generally not supposed to be able to attack, except for Pact of the Chain familiars) and Mage Hand do not require concentration. They aren't mutually exclusive and they don't exclude anything else. By messing with the basics of how they work, Larian has dramatically reduced the strength of two already-fairly-simple utility spells.

I'd love to see them implement the 5e rules as they're actually written - many things about this game feel very broken in places where they have deviated.

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The classic thing is that you summon a pixie to Polymorph the party into Dinosaurs, and then it doesn't matter about concentration because you are considerably stronger than most things. Its more of a meme thing than something practical. And I am on your side with the fact that familiars should not be conflicting with concentration conjuration spells, similarly, features giving companions like a Necromancer's undead should not conflict either. Also we are likely not going to have the Dinosaur TF thing cause I don't think Faerun has dinosaurs, or atleast doesn't have them anywhere close to Baldurs gate.

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The dinosaur thing also seems to ignore the fact that when polymorphed, you take on all of your new form's stats, including mental. Dinosaurs aren't known for being that smart (they all have an INT of 2). Were I the DM, depending on the situation, I'd probably be having the dinos rolling some kind of check to see if they got bored and wandered off or possibly got confused about who is their ally and who is their enemy.

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True, but I think a bunch of DMs did not know how to handle it, and it is something that is wonderfully crazy.

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