Identified bugs
Sunwalker's gift – Does not appear to improve ability to see in the dark
Herbalist's gloves – Certainly doesn't cure poison on poor Thulla, who should, surely be curable with those or able to be given an antitoxin, no?
Highcliff's Blueprints – Couldn't make the combine work for dagger, sickle or greatsword (forge and anvil in the basement of the plagued village)
Not in game yet, as far as I can tell
Moonrise towers
Baldur's gate
Mountain pass
Githyanki creche
Nifty little end movie, I absolutely loved the camp device.
As someone who did play the earlier BG series, but no Larian games, the mechanics came as a bit of a surprise (What, we don't absolutely require a rogue for taps, and everyone can dual wield some weapons with no feat or skill from level 1, took a while to figure out how to split people off the group, but maybe I'm just dim) Fun game, all in all, even in its' incomplete state.
Cheers,