Larian Banner: Baldur's Gate Patch 9
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As stated - Astarion disarmed all of the gargoyle fire traps and they all disappeared, but when the tomb was opened, they still spat fire.

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I think, there is one on the left side, you can't disarm. But you can outrun it normally. At least, I never was able to detect or disarm it (there wasn't even a notion, that my characters were try to detect something)


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The trick to the Dank Crypt is to forget about disarming, instead detect first floor mechanism that can be detected as you first enter the Dank Crypt from the inner main doors.
If detected (and you want to make this detection/perception check), nothing else needs to be found or disarmed. Place a standing vase on top of the mechanism which disables it.
Open the coffers around the room, even unlock the main door (if you want - I don't) out to the beach area where Shadowheart is when you initially meet her off the Nautiloid.
Go to the area in front of the center crypt (otherwise known as the central sarcophagus) on the side where you detected and disarmed floor mechanism (again, by placing a standing vase on it) which should allow for a straight line get away to the main inner doors to escape once you open the center crypt/central sarcophagus (grabbing the Watcher's Guide and Engraved Key) and the game should go into turn based mode. Once you have grabbed loot, exit. Once out, turn off turn based mode.

Last edited by bullse; 09/01/21 10:36 AM.
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The floor vents release grease when you open the central sarcophagus. The gargoyle heads shoot fire which ignites the grease. If you find the button you can open the sarcophagus and the game goes to turn based mode.

Click the button AFTER opening as that will stop the fire traps. I cover the floor vents so I can explore with ease because I don’t want to slip and fall but without fire, it’s just annoying.

Don’t forget to collect the soul coin.

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I don't think the OP was looking for advice on how to handle the room; they're reporting something that doesn't seem right. I agree that this sounds like a bug - if there are traps and you can use the disarm action and they appear to be successfully disarmed, they should actually be disarmed.

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Originally Posted by grysqrl
I don't think the OP was looking for advice on how to handle the room; they're reporting something that doesn't seem right. I agree that this sounds like a bug - if there are traps and you can use the disarm action and they appear to be successfully disarmed, they should actually be disarmed.

Yeah I should have read the OP post more thoroughly. My fault for following another commentor.

Agreed. That’s a bug. Once you disarm a head, it shouldn’t activate.

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Originally Posted by grysqrl
I don't think the OP was looking for advice on how to handle the room; they're reporting something that doesn't seem right. I agree that this sounds like a bug - if there are traps and you can use the disarm action and they appear to be successfully disarmed, they should actually be disarmed.

Thanks for the clarification and mention, Mom.


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