Hello!
I have just signed up, not read much of anything here as I wanted to get my thoughts out after playing through the Early Access. TLDR will be at the bottom.

Full Disclosure: I'm an old gamer, play a wide array of games, and have more time into Baldurs Gate and Baldurs Gate 2, than I would like to even know. I'm into RPGs mostly JUST because of the Baldurs Gate and Neverwinter Nights series (which I learned to script for Mods for, which lead to my current occupation!)
So, thats my history with the Series, DnD, and such.

1. I do not normally do Early Access ANYTHING. I consider it a questionable practice, but I saw 'released October' whatever the date was, saw "Baldurs Gate" and said 'oh, well its time to buy this!'.
That was a mistake. I crashed almost immediately, once I got to the Helm. Very soured! The big 'EARLY ACCESS" in the corner should have clued me in, but I do not play any of Larian's other games, I didnt know what to expect. I was hooked with 'Baldurs Gate' (BG from now on).
So, yeah, once I got over that annoyance, I came back to it. I've put the game aside a few times out of frustration (multiple other crashes, straight to desktop...at least it doesnt freeze the PC.)
2. Camera took some getting used to, I bound Q and E to the pivot left/right, and that improved it for me, but it felt really clunky otherwise. Is there a setting to allow it to just pan with the mouse on the edge of the screen like BG?
3. The combat system. At first, I REALLY was not enjoying it. New game, I figured something simple like a Fighter would be the way to go, to learn the game's systems. 1 swing, tedium. 1 swing, tedium. I actually stopped playing a few times because of it. It just felt so limited and boring.
HOWEVER. Once I get a few levels under my belt, once I had some items to use with my extra actions, and once I started actively looking for pits and edges to push people into...I really started to enjoy the tactical sense of the combat. It took a bit, but by the end I was really enjoying it.4. The Companions and other NPCs.Shar Girl Shadowheart...why is Shar always in these games? I really would like to see some other gods get some attention lol. All told, I didnt dislike her. Great voice work, interesting model, I even got use out of her 'Hide the Party' ability for one of the quests (that ended up breaking...more on that...) No real issues with her.
Gale. Really enjoyable character. I liked him most out of all his dialogue throughout.
Lae'zel. Good. Nice looking model, good voice work, consistent characterization. Thinks she's better than everyone, lets you know it. Being told 'You could have had all this, but you didnt do the work, so I'll enjoy myself instead' was pretty funny! In combat...I dont know but I think her voice may be the same as what my male PC had...
Halsin. Gives a funny vibe, enjoyable dialogue, his form after rescue...I couldnt find how to turn that off, until he died and I brought him back...
Wyll. Never used him.
Vampire guy? Never even found him, not sure what I missed.
Quests and Encounters - And the many many failures.I had dialogues bug out multiple times.
I had quests that should have been resolved, loop dialogue. (The chest for the people in the underground would not complete, I snuck in and stole it!)
I had so many cases where a roll was needed for a dialogue, which is fine, but failure was SUPER punishing for what I was trying to get out of the result, and it almost always just leads to more combat. Which is..fine, but the DC values on some of these things are really high.
I had MULTIPLE cases where tadpole dialogue was used, I passed of course, and then was attacked anyway. In one case I had cast Hold on a target, then it opened up a dialogue. Well when the hold came off, they went hostile. Lame.
I came across people and the dialogue options did not reflect what my character already knew. There is a group of 3 cultists that you could meet very early, if you do not (and I didnt I was almost done the EA by the time I came across them) I had no knowledge of anything I had already learned.World BuildSo the maps are gorgeous. The sounds are great, the spell effects are fine. Can we tone down some of the things like Jump? It's quite...impressive, for someone jumping.

All those book shelfs, can we put like...lore books there? Baldur's Gate taught you about the world, if you wanted to read them. Give me something to look at since I compulsively need to click/open every.single.object.
The Underdark looked really good, and the (2nd) last fight was quite fun. I really enjoy the verticality of some of these areas, and the destructible terrain/ladders/bridges/barrels, are all POTENTIALLY incredibly interesting.
Enemies are good. I'm not sure how I feel about the goblins voice work. Feels like they were transplanted from Total War Warhammer, but then, whats a Goblin supposed to sound like?
Animations/Movement on the really large enemies seem to not flow properly, kind of disjointed, especially the ones with large jump (again, jump seems excessive) moves.
Cut Scenes have model animation, model duplication, and basic 3d model issues REALLY often. Again, I dont make a habit of playing Early Access games, so I trust those will be addressed.
ExpectationsI trust we will be getting the rest of the races, classes, and hopefully a vast selection of sub-classes. Variety is great.
I hope we will be getting a 'size' slider of some type. I want to be able to (within reason) modify the size (height, weight) of my character, within the racial expectations set by D&D.
QuestionsI couldnt find how to split my party up, to come at an encounter from multiple directions. Noob issue? Maybe. If there isnt a way to do this, and move the companions independently, there needs to be.
RequestsLower the DC values on dialogue options. Some of it is excessive.
Maybe ramp up level progression early. As I mentioned, combat at the start was...super boring.
TLDRBy the end, I was into this game big time, and I think the potential for it to be amazing is really there. I was taken in thinking it had been released fully, my mistake, and was put off by some of the obvious bugs, crashes, and quest dialogue loops, but once you have a full party to work with, and your characters have some levels under their belts, and consumables, combat is dynamic, and tactical.
I'm sure I missed some stuff, but I am very hopeful that this game could be great, and worthy of the name of the Baldur's Gate series.
