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IS it only me that keeps casting it on places I don't want sound to travel to and from and then getting really disappointed it doesn't work like that? Is it a bug or is my brain shaped wrong. I just don't think it's cool waking up hung over people...

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It's EA, so Larian was probably satisfied with the verbal casting cancellation function, enough to put it into the game, while knowing that it doesn't actually affect sound yet.

I'm sure they would like for it to be fully functional, but if they do, it will take time to develop, as they have to find every scenario in the game that silence would affect. That's a fairly large endeavour if you think about it.

That said, this is definitely something I'd like to see fleshed out.

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I think the game will work out this nuance at one point. Currently it only silences casters that require verbal components. It should indeed be relevant in other situations.

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Originally Posted by Evandir
I'm sure they would like for it to be fully functional, but if they do, it will take time to develop, as they have to find every scenario in the game that silence would affect. That's a fairly large endeavour if you think about it.

I don't think that it's larger than all the animals / corpses we can speak to or thoughts we can read.

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Originally Posted by Kadajko
Originally Posted by Evandir
I'm sure they would like for it to be fully functional, but if they do, it will take time to develop, as they have to find every scenario in the game that silence would affect. That's a fairly large endeavour if you think about it.

I don't think that it's larger than all the animals / corpses we can speak to or thoughts we can read.

I disagree on the animal comparison. Every animal created has already had all of its lines planned out, as Larian is extremely fond and acutely aware of the fact that speak with animals exists. So while it is a large task, Larian brings every animal in with the framework for it ready to go, meaning they don't have to go back and retroactively fill in as many gaps from immersion breaking circumstances.

I agree with your other examples, but from my experience those also seem far from being fully implemented. They are also extensive tasks, so that's understandable, but like I said will take time to fully flesh out.

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I tried the same thing, thinking silence would preventing me from waking up the drunks, but it turns out my characters still made noise landing in the area effected by the silence spell... hopefully will get fixed.

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Originally Posted by Evandir
I disagree on the animal comparison. Every animal created has already had all of its lines planned out, as Larian is extremely fond and acutely aware of the fact that speak with animals exists. So while it is a large task, Larian brings every animal in with the framework for it ready to go, meaning they don't have to go back and retroactively fill in as many gaps from immersion breaking circumstances.

I agree with your other examples, but from my experience those also seem far from being fully implemented. They are also extensive tasks, so that's understandable, but like I said will take time to fully flesh out.

Every situation in which silence could be useful narratively is also hand crafted, like not waking up the goblins. For things like no battle sounds, Larian can globally disable extra enemies entering combat if they can't hear it.

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Originally Posted by Kadajko
Every situation in which silence could be useful narratively is also hand crafted

I heard this in Ryan Reynold's Gin commercial voice.


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