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Hi guys,
I finished my first playthrough of BG3 early access and am more than hyped for what's to come! The story is engaging and mysterious, you feel the stakes, the characters are fun and things look magical. I thought I would compile a list of things that might be helpful to the team, and some bugs I encountered . I'll keep it simple so people actually read it and because it's late

Playable Characters:
_The character name should be more prominent. Both me and my BF ended up being 'Tav' because we didn't notice where the name box was.
_When you level you can choose from abilities reference spells or abilities you might know or have a way of checking. For example the warlock feature Thief of 5 faces says: 'Once per long rest, you can cast Bane using a Warlock spell slot.' - it would be handy to be able to hover over Bane and see what Bane does.
_More customization is always better but I don't doubt that would come. The characters are beautiful, I love the textures. I only found the tattoos a bit 'meh'. Would be nice to have body ones or scars
_I chose the ponytail and it was often in VERU strange, gravity defying positions when you open your character sheet etc
_Love the voice acting!

Multiplayer:
_Please note - we tried to play coop multiplayer only for an hour or so. It was easy enough to play locally; however we didn't figure out how to swap control over our first companions, so it ended a little boring for the second person in line. I am not sure if it can be done at all. If it is, a pop-up window explaining could be good.

Story:
_Lyzaell was meant to come to my camp; she said she'll wait for me there, but instead I found her dead body. Is that intentional?
_Same with the owlbear cub; we rescued him from the camp; I actually had him in camp, but then reloaded a save and he was not there anymore. Shadowheart commented that she hopes he doesn't destroy the camp, so he should be there.
_The goblin leader (the dude) was bugged. When I killed him his body was stuck in mid-air and was unelectable; After saving and restarting the game it was fine, and I could loot him.
_The hag wouldn't always appear when we're in her den and about to fight her
_The characters drinking wine looks bizarre, even if they do have a glass - Shadow heart was holding her glass horizontal

Battles:
_An annoying issue is if one of your character is in turn based battle and you select someone who isn't; the enemies stop being turn based while my other character is frozen in one place; perhaps all characters should go in turn based
_I used the mushroom guy we recruit to revive a hook horror; the horror looked extremely funny; also his buttons were messed up, one(help) was out of the button box, flying in mid air in the UI. He also looked funny when climbing stair as his model froze but it's not much of a bother to be fair XD
_Again with resurrecting a spore servent, I brought a druegar to life. After the battle he was just sitting there; he didn't aggro
_In one of the battles Wyll wasn't taking damage for a while, even though there were red numbers flying over his head. Seemed to last for a few turns only
_Enemies think for a while sometimes, and if you have a lot of them that slows things down quite a bit.
_If you've used acid or grease on the ground; and one of your companion walks over it, even out of combat, they ask if you did it on purpose. I found that annoying.


General gameplay:
_My inventory was a mess... Would there be a way to add 'Sort' - it could be something in the lines of: First is money, weapons, armour, accessories, potions, scrolls, tools, gems, books, etc etc
_Is there an option to lock the map to North. I'll be fair, I didn't look for it too hard but would definitely prefer that
_Agree with general comments that you shouldn't be able to go to camp in all locations, for example if you're in the hag hut or in Underdark except in a settlement. Alternatively, you can have (similarly to BG2) occasionas where you are interrupted on your way - and the more dangerous the location, the more undesirable that would be. Imagine needing to rest and being attacked by some minotaurs XD

Hope it helps!

Last edited by PersiEnne; 19/01/21 12:07 AM.
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About the owlbear cub: That is intended, he is not always there, but leaves from time to time, then come back after a few nights.


"We are all stories in the end. Just make it a good one."

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But he was NEVER there for me (at least the doggo was) smile I did go through the play trying to camp as little as possible, so maybe I was unlucky in that regard.

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Hmm... I 'm not sure. The owlbear came to camp, after I rested two or three times after destroying the goblin camp. I think, you have to kill every gobbo in the outside area of the camp.

If you did all that, then it is probably a bug.


"We are all stories in the end. Just make it a good one."

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Heya PersiEnne ^.^ Thanks for taking the time to add your comments!

Many of the things you pick out here have been mirrored by others as well, but every independent voice that comes to a similar conclusion helps.

I have to agree with the customisation; what's there is nice... but to be frank, I found the overall selection of just about everything to be extremely lacklustre all together. For all the effort and obviously-paid-for-never-actually-played-it reviews they organised to talk about how great their character creator was, it's actually really, really sub par at the end of the day. What it does is pretty, but it doesn't actually do much or give you much variety of options. "12 different face tattoos, but 6 of them are variants of trauma-eyes" is not good use of resources.

Be careful when sneaking into spaces where encounters happen; currently you sneak past the game's trigger zones as well - our characters are just that sneaky, they sneak past underlying code.... which means that, for example, if you sneak into Ethel's (the hag) chamber, she'll fail to appear and start her scene.

Wyll has a perk of his class that means that he gets temp HP when things die; it appears as an extra red bar over the top of your hp bar, but it isn't reflected in the number on your portrait; that may have been what you were seeing there.

Some of the rest of these points sound like less common and less reported bugs; if you can spare the time and effort, consider sending official bug reports through Larian's direct report form (https://larian.com/support/baldur-s-gate-3?ver=4.1.90.6165#modal), or submitting them as their own threads down in the bugs section of this forum.

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Oh that's really handy! Where I googled where to report this forum was the first place so the link is very handy. I'll definitely report them, because the game has the potential to be fab.


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