Larian Banner: Baldur's Gate Patch 9
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#754221 30/01/21 08:06 PM
Joined: Jan 2021
Plato82 Offline OP
stranger
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stranger
Joined: Jan 2021
Just started early access and have 2 feedback points so far. Don't know if they've been mentioned already, but better one time too many than none at all right? smile

1. I would like to see the path ahead of the abilities each class gains per level. So you can plan ahead e.g. for multiclassing.

2. Save rolls in combat only display above character heads when you miss. The suspense of the dice roll is gone this way. Please display the roll of the saving throw first and then do the character animation when the spell or ability hits or display that it has missed altogether.

Joined: Nov 2020
old hand
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Joined: Nov 2020
Originally Posted by Plato82
Just started early access and have 2 feedback points so far. Don't know if they've been mentioned already, but better one time too many than none at all right? smile

1. I would like to see the path ahead of the abilities each class gains per level. So you can plan ahead e.g. for multiclassing.

2. Save rolls in combat only display above character heads when you miss. The suspense of the dice roll is gone this way. Please display the roll of the saving throw first and then do the character animation when the spell or ability hits or display that it has missed altogether.


1) I would definitely love this, maybe even let us see what Subclassess and features could be available, would be a good tool for planning a character in the game and would possibly make it easier to see and test things.

2) I also agree, the roll should be show hit or miss, so we can know exactly what we rolled to miss or hit.


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