That video is interesting, but I feel like the same thing has been dangled in front of us as 'just over the horizon' since NWN2 came out. At the time the best in face generation was like Poser I suppose, but the promises went largely unrealized, because (big surprise) its way harder to create a massive paint by numbers type thing with sliders and gradients and such, to visually service anything the end user might imagine, than it is to just hire more artists to draft a gang of presets and push it out the door.
The problem isn't so much the range of customization options available (or lack of them) but the idea that the average player is somehow going to become a better artist for things like this than pro 3d modellers/skinners, when it comes to crafting compelling floating heads. Or perhaps more importantly, the reality that a floating head or custom 3d avatar isn't really a portrait anyway, and that what I want is a portrait.
I think there was a reason D&D went with unpainted miniature sculpts or tiny pewter type figurines for avatars initially rather than 6 inch action figures, because that leaves much more to the imagination, and what wasn't covered could be supported by an actual portrait (always the most coveted accessory) or descriptive language. But that was in the 80s. In BG1/2 we had virtual paper dolls that were highly abstracted and preset, and a tiny BMP for a headshot. Which doesn't seem like much, but damned if it didn't manage pretty well as a stop-gap workhorse for visual characterization not actually possible in-game. Beyond changing Major/Minor colors, wearing elven chain, or using shadowkeeper to switch between fighter appearance and mage or thief appearance, there wasnt a whole lot there, but it didn't matter because the game had custom 2d portraits.
Not that I don't support more customization options in BG3 for the models... Simple phenotype options for height or weight? Fantastic. A million haircuts and eyebrows? I'm all there. But just acknowledging that the closer it gets to a deep fake or real doll in a 3d model, the more disappointed I tend to become, because, unlike abstracted BG1 sprites (where every wizard has a goat and every gnome is bald) its harder to ignore or suspend the disbelief when the level of detail staring back at you reaches a certain level. If its going to look that real, then you need a much broader range to keep everyone happy with their look. Now instead of just having a beard, its a choice about how much stubble is the right amount of stubble. Or now that we can actually see somebody's face in close up, instead of just a featureless blank, suddenly we need 30 eye colors and 60 noses etc. I'm just kind of underwhelmed at how the 3d tech has been used, and disappointed at the people who decided the character portrait wouldn't be necessary once we went from 2d to 3d.
It would certainly be possible to engineer a portrait creator in 3d, but that would mean some kind of built in studio suite, where you could control things like the direction or color of the principle light source. Emmotive facial expressions. Being able to pose and dress the full figure. I guess that's going to be Unreal?
If someone did a character creator like that properly you almost wouldn't even need an actual game right away, since people could probably sink a year into it just designing character looks while they waited for the adventure modules to drop
Anyhow, not trying to be a downer, but its 2021 already and the tech clearly exists, but I still feel like they're missing the mark in terms of what I want, because the floating heads still just look like floating heads to me. They don't look like badass illustrations from the cover of Dragon Magazine. They're not portraits. They're just floating heads.
But yeah, to the OPs request, it would be nice to choose a physical build for something other than just gorgeous and perfectly proportioned lol
Once something like that Metahuman drops as part of a tripleA RPG it will probably predominate, and I imagine it will become impossible to have anything less going forward after that. What gets shown in that video seems pretty next level. I wish it would be in a dungeons and dragons game to kick off a new era in portraiture, but probably it gets put in something else first like one of the big MMOs with monthly subscriptions.
It will be curious to see, once the mimetic novelty of real humans runs thin and every game adopts that sort of tech, whether we then start seeing a demand for some kind of MetaCartoon or MetaCharicature to come along and recover what's bound to get sort of lost in that process? MetaHuman type tools will probably change 3D gaming entirely and take over like photography did for commercial illustration making whatever came before just totally obsolete, but who knows maybe there will be a renaissance after for things like abstraction or simplified forms? because I think as humans we find those equally appealing. We like to fill in vignettes with our heads. And there's always going to be a charm to the smiling emoji over someone's actually-grinning-at-you mug all hyper real. But we've been waiting so long for 3D fidelity to the real that its hard not to get swept for it, cause they clearly just upped the ante there, being able to animate it convincingly too. Like is anyone going to bother trying to do that stuff in house after?
Pretty wild that 20 years ago this was what we had, with a 38x60 pixel portrait bmp hanging off to the side to tell you what it really looked like.
![[Linked Image from i.ibb.co]](https://i.ibb.co/9wcNfXz/20210126-190244.jpg)
And next it'll to be Imoen and Minsc looking like actual people you knew in highschool lol. Wild