Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Sep 2017
endolex Offline OP
member
OP Offline
member
Joined: Sep 2017
Quote
Rebuilt and refined combat encounters. Druid NPC’s are now true druids; following the same ruleset as the player character. All potential combats within the Druid’s Grove have been rebuilt to reflect the new abilities and spells these NPC’s can use.

Why oh why.
It seems Larian really don't understand why NPCs and especially enemies need to be limited in their toolkit, just like they are in the Pen&Paper game (basically simple Monster stat blocks with a few particular actions).
Giving opponents exactly the same abilities as a player character of approximate class and level spells utter disaster. D&D rules are NOT designed to work this way, not to mention it adds unnecessary complexity to enemy AI.
And of course it will increase the need to "cheese" fights Divinity-style as much as you can to even stand a chance against entire groups of "player character" enemies.
At this point I'm close to giving up expecting Larian to know how to a proper transition from a tabletop rules to computer game. We'll always have Solasta I guess. Still, what a pity.

Joined: Nov 2020
old hand
Offline
old hand
Joined: Nov 2020
Originally Posted by endolex
Quote
Rebuilt and refined combat encounters. Druid NPC’s are now true druids; following the same ruleset as the player character. All potential combats within the Druid’s Grove have been rebuilt to reflect the new abilities and spells these NPC’s can use.

Why oh why.
It seems Larian really don't understand why NPCs and especially enemies need to be limited in their toolkit, just like they are in the Pen&Paper game (basically simple Monster stat blocks with a few particular actions).
Giving opponents exactly the same abilities as a player character of approximate class and level spells utter disaster. D&D rules are NOT designed to work this way, not to mention it adds unnecessary complexity to enemy AI.
And of course it will increase the need to "cheese" fights Divinity-style as much as you can to even stand a chance against entire groups of "player character" enemies.
At this point I'm close to giving up expecting Larian to know how to a proper transition from a tabletop rules to computer game. We'll always have Solasta I guess. Still, what a pity.

I think/hope it more means many of their skills use the programming druid has now and they have been expanded to the skills they were intended to have, so if they are supposed to turn into an animal they use those rules or if they are supposed to have certain spells they now have those spells, not that they have the exact class of druid with every class feature cause if so that'd be more than a bit much.

Joined: Jan 2021
member
Offline
member
Joined: Jan 2021
Originally Posted by endolex
Why oh why.
It seems Larian really don't understand why NPCs and especially enemies need to be limited in their toolkit, just like they are in the Pen&Paper game (basically simple Monster stat blocks with a few particular actions).
Giving opponents exactly the same abilities as a player character of approximate class and level spells utter disaster. D&D rules are NOT designed to work this way, not to mention it adds unnecessary complexity to enemy AI.

Interesting take...
It would seem that we've had VERY different tabletop experiences. Granted... I've only been consistently playing tabletop RPGs on a weekly basis for 35 years now, so I may not have the experience necessary to weigh in on this... but myself (when I was DM) and the DMs that I've played under have always built NPCs exactly the same as the player characters were built and given them exactly the same stats and abilities as player characters would have received. The only real difference is that hostile NPCs have usually been anywhere from 1-5 levels higher than the party.

Last edited by The_BlauerDragon; 26/02/21 01:07 AM. Reason: Typo
Joined: Dec 2020
R
enthusiast
Offline
enthusiast
R
Joined: Dec 2020
Originally Posted by endolex
Quote
Rebuilt and refined combat encounters. Druid NPC’s are now true druids; following the same ruleset as the player character. All potential combats within the Druid’s Grove have been rebuilt to reflect the new abilities and spells these NPC’s can use.

Why oh why.
It seems Larian really don't understand why NPCs and especially enemies need to be limited in their toolkit, just like they are in the Pen&Paper game (basically simple Monster stat blocks with a few particular actions).
Giving opponents exactly the same abilities as a player character of approximate class and level spells utter disaster. D&D rules are NOT designed to work this way, not to mention it adds unnecessary complexity to enemy AI.
And of course it will increase the need to "cheese" fights Divinity-style as much as you can to even stand a chance against entire groups of "player character" enemies.
At this point I'm close to giving up expecting Larian to know how to a proper transition from a tabletop rules to computer game. We'll always have Solasta I guess. Still, what a pity.

I haven't had a chance to fight them yet, but I am not that worried. The combat AI is decent as-is, but I really don't think they can crank it up to the 'inventive and ruthless player' level of ability.

Besides which, tabletop gaming varies. Evidence: Tucker's kobolds https://media.wizards.com/2014/downloads/dnd/TuckersKobolds.pdf

Last edited by RBarbare; 26/02/21 01:16 AM.

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5