Please fix camera height and floors going invisible when fighting/navigating vertical environments.
Current behavior: when fighting in vertical environments, camera consistently focuses on lower floors and turns upper floors transparent.
Expected behavior: tracking the camera up a ramp should raise elevation rather than clipping through (see DOS2:EE camera behavior).
Quickest demonstration is the fight against thralls in the bow of the starting Flayer ship; upper decks disappear when any lower-deck character is selected. I'd attach a screenshot, but the janky forum format apparently doesn't have that option to provide concise feedback.