I didn't notice it as much with Silver, wolf in the Emerald Grove, because the fur hid it, but the walking animation, head size, Bulky tail, and leg geometry is off.
![[Linked Image from i.postimg.cc]](https://i.postimg.cc/qBFkt256/Wolf-Wild-Shape.jpg)
First off the walking animation almost looks like the wolf has a knee in its thigh rather than one piece that articulates at the hip. A canine of any species walks pretty similarly to humans on all fours with the exception of the bone lengths being different and walking Digi-trade versus on the heel. Next is the geometry of said legs, they are extremely pointy and seem to have a protrusion at the back of the front thigh, again there is no knee midway up the thigh of a canine.
Lastly, the head is just giant compared to the body and the tail expands out which just is not the case of canines. A canines head is slender and tapers away from the body. The tail also follows this convention by being thicker connected to the body and tapers to a point. Yes fur makes certain body parts look huge but if you are going to omit the fur technique in the back of the wolf wild shape then it just looks wrong to have the geometry be off like that.
Yes a lot of this could be hidden with better textures or the reintroduction of the fur. But in the long run the quality of the model is just not something you'd expect for a game of this size or quality.