Yup. I cheese the game so you don't have to

All joking aside, stealth is massively overpowered. I was originally disappointed that rogues didn't get Expertise (also known as +2 to Stealth and Slight of Hand), but having played through early access, it doesn't seem necessary. I keep seeing posts of people complaining that rogues are weak, but I've found them to be gamebreaking.
1. Hit and run tactics mean that getting hit in combat is optional, or for when you forget to properly manage your bonus action.
2. Buying things is for schmucks. 5 finger discount means everything is free!
3. You can get all the skills. I did a Wood Elf rogue charlatan, which received proficiencies in Deception, Sleight of Hand, Stealth and Perception. Then I get to pick 4, and added Insight, Investigation, Acrobatics and Persuasion. I took the (broken) Mobile feat instead of Skilled, but if I had done the later I could have picked up History, Religion and Arcana to round out the majority of skills, leaving only Athletics, Performance, Animal Handling, Nature, Survival, Intimidation and Medicine that I wasn't pretty decent at.
4. With Mobile and a fast race like Wood Elf, plus Thief, two dashes and an attack is insane.
This stuff should probably be fixed before launch... Otherwise you'll end up with a solo class.