Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 5 of 5 1 2 3 4 5
Joined: Oct 2020
Z
addict
Offline
addict
Z
Joined: Oct 2020
Originally Posted by Aestus_RPG
Originally Posted by Zenith
More importantly, you're discouraged from using casters because the 5e racial imbalance is horrendous

This is so true. Wyll and Gale being standard humans really cripples them, especially given Larian's encounter design. However, I think your analysis of the problems with casters is really just an analysis of the problems with Wyll and Gale. For example, maintaining concentration on a Wood Elf Light Domain Cleric is not difficult. A Shield Dwarf Wizard has high armor class, darkvision, and good constitution for HP and concentration saves. And their are some invaluable spells in the game. Sleep, Hold Person, Pass Without Trace, etc, that make casters extremely valuable. Its not a serious problem for Sleep that you have to do damage to get them below a certain HP threshold before it will work. It still guarantees crits, removes an enemy turn, and has no saving throw. Its an insane control spell. Healing Word is another great example.


That's because wood elf and shield dwarf have supremely better racials. I mean, if the gap between races was like that of wood elf vs. Drow, fine, it's small enough. But the current racial imbalance between elf/shield dwarf and Tiefling/Humans is humongous.

Even for Charisma classes, what's the point of a Tiefling? Half-elf nets you more stats, the invaluable Fey Ancestry, and darkvision to boot.

Racial balance is really bad.

Also, as a druid playing conjure flame blade, being an elf race able to wield the Flame's Bite axe or shortswords is so much better performance wise.

The worst part is that for Tieflings, if the gained level spells were powerful enough to compensate, fine, but Drow even gain level up spells as well, on top of the insanely strong elven racials.

Last edited by Zenith; 26/03/21 02:12 AM.
Joined: Nov 2020
old hand
Offline
old hand
Joined: Nov 2020
I find casters in both this game and in normal 5th edition to be extremely versatile, and sometimes I grumble at concentration but overall it keeps things balanced.

In 4e there was nothing stopping me from using all my summon spells in one boss encounter, making it that the boss was summoned by high level creatures in the right spots that so when their intrinsic natures went off they all assaulted that boss turning the wizard controller into a sort of striker that is getting free attacks that are buffed to hell cause summoning and conjuration additives.

5e it is much harder to do that, some spells allow me to summon multiple things but I am unlikely to essentially lock down a boss on my own as the wizard. Furthermore 5th edition gives you ways to avoid losing concentrations such as a feat that gives advantage on Concentration Saving Throws OR Conjuration Wizard basically saying nope to ever having to do them for conjuration spells.
For a cleric, they should have higher con so they are not as likely to fail a concentration saving throw but they have to choose between resources, they can not constantly buff stack to where everyone in constantly adding 5d4s to every check while the boss has some debuff. Concentration basically means one character can not stack multiple effects (but I don't think there is anything about multiple characters so in theory if people wanted and somehow had it, multiple people could concentrate on bless to stack it or is there a rule against it?). Concentration is also what allows druids to maintain their spells while transformed cause the only criteria is concentration.

Edit: Now the issue with BG3 is that surfaces are now a mechanic that break concentration, which is not a prominent thing in 5e, and overall the RNG seems a little iffy so in one round everyone just loses concentration AND for some reason that resistance granting staff actually breaks concentration on its own somehow. Larian essentially made concentration worse, hence while many advocate for a closer to 5e ruleset on this mechanic so it is closer to its balanced state SO we can address how it should be implemented and how it should work from there.

Last edited by CJMPinger; 26/03/21 03:04 AM.
Joined: Mar 2021
A
stranger
Offline
stranger
A
Joined: Mar 2021
Originally Posted by Zenith
That's because wood elf and shield dwarf have supremely better racials.

Pretty much, yeah, if you throw Half Wood-Elf in there too.

Page 5 of 5 1 2 3 4 5

Moderated by  Dom_Larian, Freddo, vometia 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5