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I've been wondering how to use the fort defences to my advantage, some goes have worked wellish and some less so. I mean those boys can jump.

This time it took a couple of goes to lure one in with a pet, and the fort fried the little monster on the doorstep. OK one time he killed the bait before turning away and running through a fry heal cycle because no one else was engaged in the battle, which is probably a side effect of avoiding stealth cheese, that has cropped up in a couple of fights in the last run.

Unfortunately the laser cannon died on me or ran out of ammo, so I had to take out the second boy manually, but that does seem to mean I can stand on the steps under the glow.

To be fair, sending out a scout would probably not have been a thing I thought of if I hadn't died a few times early on, but this is not the only place that's true. I'm kinda hoping I remember the lesson with the final content.

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Translation please? O_o


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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I believe they're talking about various attempts at using the automatic defences on the ruined temple in the underdark as a means of killing the minotaurs, by luring them into the attack range of the turrets.

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Originally Posted by Niara
I believe they're talking about various attempts at using the automatic defences on the ruined temple in the underdark as a means of killing the minotaurs, by luring them into the attack range of the turrets.

I was, I probably should have been clearer

I was wanting to see what was able to be done with the fort/temple defences, and the minotaurs are the only viable target, I think. It took me a long time to figure out how to deactivate the defences, and I'm still not happy with such a permanent solution, but that's aesthetics.

I wasn't sure I'd be able to lure the minotaurs back, and the first time I encountered them I died a bit and crashed a bit so know that they are there helps to plan an approach. On the other hand, there are many encounters which are helped by planning, and could we be made more survivable with a bit of scouting before hand, without getting too cheesy.

One of the oddities of this particular encounter was that the automatic defences just stopped working after the first minotaur was killed. The second had not actually joined the battle because it had never gotten aggroed. I'm not sure when the defenses stopped working and I might poke at it a bit to find out, but they did not fire when I grabbed the second minotaur. The first was lured in with an imp, on the ground that it might not die with the fire when it came back to the gate. The minotaur jump to the gate and killed the imp (and gate) then walked away. As it walked away it got stuck in the defence auto fire, but as not other character was in the combat, everytime it lost enough hit points it auto healed, and because it was under fire it couldn't path back its home spot. So there was a heal / get hit cycle.

(I expect that this heal cycle is to deal with some of the cheesier attacks where the victims get hit by something they can't see, and that doesn't start the combat queue, so that you can't just snipe at something with an invisible imp. I've also been caught by it attacking Ragzlin from the rafters, when (for some reason) stealth was successful, and so combat did not start. Warlock stands up, force blasts DR, gets hide in shadows success (presumably 'cos dark) and the damn'd Hobgoblin just heals. I'm not sure when that started happening as most of the earlier games I just got caught sneaking around up there. )

On the whole the minotaurs aren't that hard to deal with, unless unlucky, if you know that they are there or scout to look. The bulette can make the scouting a bit tricky. (though it did once take out most of the minotaurs for me in an early game)

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Oh i see ...
I was kinda lost with laser turets. laugh

Well, luring it with pet sounds like good idea ... i wonder if you can use two pets ... both Gale and Wyll can learn summon familiar. Then if they were long enough from each other you could keep Minotaurs in combat, and provide another familiar from distance. laugh

About deactivating defences ...
I didnt try yet on Patch 4 ... but in the past i was able to bypass the statues by simply casting fog mist, or darkness ... without disabling them. Maybe that could help?

That healing out of combat seem like a problem, but if you lure them to open gate with your character, and then close the gate ... your character should keep them in combat and they should not be able to kill him until they destroy the gate ... question is if those statues will kill them fast enough. :-/
So far the only statues i tryed in combat were in druid secret passage and they were attacking me in real time ... so every few second my character gets huge damage, even if it was not even his turn, so he had no way to awoid it. laugh


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown

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