But i really wonder what for do you need pause. O_o
Quite many people is demanding it around here, but nobody so far was able to tell why. O_o
There is no timer on litteraly anything, the world is waiting for you eternaly and nothing is happening without your presence, you could say that this world is permanently paused unles you came around and start acting. O_o
The situation that comes to mind immediately is if you are sneaking around and need to step away in a hurry; the world may be static and lifeless when you aren't around, but NPCs and enemies near you still walk around a bit and there's a risk that you get spotted when you wouldn't otherwise.
The other reason to have the game pause when you hit Esc, absent a compelling reason that it
shouldn't pause, is that this is what people expect. When you are designing something, it is generally good practice to have it behave intuitively whenever possible. It was jarring for me the first time I hit Esc, expecting the game to pause and it didn't. I spent several minutes looking for a way to pause the game after that and only found turn-based mode, which doesn't really do what I'm looking for.
My question is, is there a reason that players
shouldn't be able to pause the game?