Larian Banner: Baldur's Gate Patch 9
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Joined: Apr 2021
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stranger
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Joined: Apr 2021
Honestly, I've heard people complaining about things in rather pedantic ways - but overall, having made it through the first playthrough, I have to say I am enjoying what is there so far.

There are some quirks:

(1) I'm still not used to right click to cancel the action. This is a PEBKAC, more or less, and I can easily solve it with key mapping, so it's really my quirk. However, maybe if a enough people don't find it intuitive it's worth changing the default. I tortured myself in a manner to try to get used to it. Almost.

(2) I laughed at unending arrows/bolts and consumable thieves kits/disarm kits. I played a ranger, so no complaints, but it seemed peculiar.

(3) Now and then, cut scenes caused some problems - dxdiag's went their way.

(4) I still have this damned worm in my head.

(5) There was not enough singing at the end. Very, very disappointing to make it through there without much more singing.

I get that people are comparing this to everything else. I'm not. I played a game I purchased for $60 and had a lot of fun, and I look forward to future stuff.

Overall - well done, particularly for a Work in Progress. Please continue. I will check in on the game every few weeks to see if I can push further.

Overall, for a RPG, I give it 7/10 so far.

And I'll just leave this right here and let people tell me I'm right or wrong without complaint. Bottom line: I had fun.

Joined: Mar 2021
journeyman
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journeyman
Joined: Mar 2021
You can see that they were experimenting with limited ammunition because you can see that they mark weapons as "ammunition" aspect. The problem with thieves kits is that there's no place to acquire new ones with gold. That way you could compare the cost versus the expected benefit. When you have to find them, you can't know how common they are without making an inductive argument. And I found they were inconsistently common.

Joined: Jan 2017
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Joined: Jan 2017
Originally Posted by GristlyKnuckle
You can see that they were experimenting with limited ammunition because you can see that they mark weapons as "ammunition" aspect. The problem with thieves kits is that there's no place to acquire new ones with gold. That way you could compare the cost versus the expected benefit. When you have to find them, you can't know how common they are without making an inductive argument. And I found they were inconsistently common.
I don't think there was any experimentation going on. I think they probably just took the weapons with the properties that they have in D&D and didn't think too much about what some of them mean.

Joined: Dec 2020
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The score you give the game depends to an extent on how much you see of the game. (Unless you're scoring purely on the mechanics, or graphics, or some limited aspect.)

My score for BG3 keeps going up, because even on the 7th play-through, I am discovering new storylines, new dialogue, new tactics, and even new equipment, in a game that's only 1/4 finished that is supposed to give you 30 hours' fun. The Kagha and Ethel quests alone offer at least 6 different resolutions each, and there are at least the same number of ways to "deal with" Minthara. There are at least 5 ways to save Baelen, 5 ways to get into the Zhentarim hideout, 10 different strategies for beating the adventurers in the crypt ... With all the possible builds and party configurations, I've never seen a game with as much depth and replayability, and I played BG2 for at least 1,000 hours.

IIRC, bolts and arrows were (at least effectively) unlimited in BG1 and 2 (1 gold for 20, and shopkeepers never sold out?). Given that you need a lot of them, the designers must either provide huge numbers of them within the game, or none, and make them infinite. I see little difference either way (although the special arrows could be a little more plentiful, given my characters' propensity to miss).

Joined: Feb 2021
veteran
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Joined: Feb 2021
Same. Honestly, my favorite video game of all time before this one was KOTOR. I have NEVER played a game this much, and I'm still playing it after 300 hours. I'm usually a single playthrough gamer. I don't care about all the potential options and paths in most games. I like the first time experience, and unless the game is really good I never played it again.

And you are right, I'm still discovering new things. It has been well worth $60 just for EA. I can't wait for the rest of it. I've said it many times before, even if they change nothing else, just give me the rest of the story and I'll still play the Hells out of it. 😄


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