My background: I have thousands of hours of play time on the BG and NWN series these are the only games I have ever played on PC. I feel a real vested interest in how the BG3 game is coming together as I grew up on the BG series and have waited my entire adult life for BG3.

I am currently on my 4th play through and have discovered that the 'good' play through is much easier than the 'evil' playthrough.

For the following reasons:
1. When I return to camp it is because I need rest. It is in essence a sanctuary. If you do the 'good' play through then the camp is indeed a sanctuary, nothing bad happens. But if you do the evil play through you best go to camp and rest with only half your spells spent.

I can understand why they have done this the camp needs to be an integral piece of the game too. If they had wanted it to be a sanctuary then they would have made it like the Gatehouse in Hordes of Underdark. But the whole point of a camp is to rest and replenish, that is not currently happening.

2. The fact that you can't currently have goblin companions on side or other evil races doesn't help with the pre-release play through. I do hope that this is not the case in the full version.

BG2 was more difficult to be evil as the Cowled Wizards attacked you in the street and all traders charged much more money per item. For BG3 the dynamic needs to be changed on the good vs evil run of things. I am guessing this is only a pre release issue but I think I remember somewhere Sven Vincke saying he needed more evil playthroughs.

Anyone else seeing this imbalance or did you all cope fine with surprises in camp when you were all half dead and had no spells left?