Some friends and I took part in playing through when the early access was first released, and we putzed around a bit inconsistently with new patches solo. I tried recreating the moon elf I'd made in previous playthroughs, and now whenever I choose a blue skin tone for her, her lips are bright pink in-game? They're not in the character creator, but once the game starts up they're candy pink in the portrait, gameplay, and cutscenes. And it looks so awkward and off.
For icy, azure, and storm skin tones they're always like... Dark blue and purple in ways that really match the skin tones themselves well. Then once the game starts, bam, what? That looks so weird. And was not the case in prior patches, so I can only assume something went weird in a recent update.
If it helps clear anything up for troubleshooting purposes, my video settings are:
Model Quality: High
Instance Distance: Medium
Texture Quality: High
Texture Filtering: Anisotropic x16
Lighting Quality: Medium
Shadows: On
Light Shadows: Off
Shadow Quality: Low
Anti-Aliasing: FXAA
Ambient Occlusion: On
Depth of Field: None
God Rays: Off
Bloom: Off
Contrast Adaptive Sharpening: On
Surface Scattering: On
EDIT: This is the case in both Vulkan and DirectX 11.
Last edited by Chupicron; 27/04/21 08:55 AM.