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lucad83 Offline OP
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I think the encounter with the githyanki by the broken bridge should be tweaked a bit.
As it stands now it's really really hard to resolve it peacefully and fighting them could easily end with a TPK (I met them with a level 3 group and I was no match for them).
The only viable course of action if you can't beat them is to watch the cutscene and then avoid the encounter altogether, which makes no sense if you have Lae'zel in your group and you're actively looking for a creche.

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Originally Posted by lucad83
I think the encounter with the githyanki by the broken bridge should be tweaked a bit.
As it stands now it's really really hard to resolve it peacefully and fighting them could easily end with a TPK (I met them with a level 3 group and I was no match for them).
The only viable course of action if you can't beat them is to watch the cutscene and then avoid the encounter altogether, which makes no sense if you have Lae'zel in your group and you're actively looking for a creche.

The main issue with this fight I feel is its only hard if you try to play it like actual D&D, which I try to do. Cause if you employ every larianism, it becomes too too easy. Just place some barrels, highground, and explode the dragon.

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Or shove / thunderwave them
Or void bulb them + AoE damages
Or Hide after each shot so they just bug
Or use the 7D6 poison so you can OS them
Idealy with a speed potion so you can OS 2 of them on the same turn
Idealy on your backstabbing + sneak attacking dual wielding rogue
Or on your flame blade so you deal poison + fire damages
Or use GWM + backstab so you'll always deal massive damages

This combat is gonna be ridiculous when we'll reach level 5...

Last edited by Maximuuus; 27/04/21 09:19 PM.

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Alpha strikes will be too much after level 5. They already are. I killed the hag before she got a turn without any barrel or stealth cheese just by "surprise" attacking her when she was neutral.

They really need to sort the double surprise rounds. Probably still level 5 GWM Fighters with 2 attacks and Action Surge would just alpha strike anything that isn't already hostile. And even against hostiles there's no shortage of invisibility and haste potions, poisons etc.

The Gith fight is a good example why the combat is so bad in BG3. It's unfair to the point where you can't ever win unless you resort to the cheesy exploits. Get everyone on top of the platform and exploit the AI's inability to avoid getting shoved down for massive damage and a crippling disadvantage. Destroy the ladders so they can't even reach you if they're expended their Misty Steps. Always strafe behind them to attack with Advantage, which they don't do to you. Use "help" for unlimited magical healing so they have to waste turns attempting to down the same PC's over and over again. Or just trivialize the whole fight with barrels or stealth exploits. Push the minotaurs off a ledge for an insta kill with just an invisibility potion and an 8 Strength character who shoves huge minotaurs like Hulk with 100% success rate. The game forces you to cheese by design and it's frustrating because that throws character builds and classes out of the window for the most part.

Last edited by 1varangian; 27/04/21 09:47 PM.

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