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Originally Posted by ash elemental
I was not talking about sending small squads to close the rifts, but rather, that they should handle the other jobs. Because your inquisitor is not, in fact, only closing the rifts. I didn't have the impression inquisitor was "only brought in when the situation is severe enough" when playing DAI. The maps are full of inane quests, such as "bring back my lost cattle". But no one from your inner circle, or your companions, ever questions the stupidity of such quests, or the inquisitor risking themselves doing them. Even Cassandra, who went against the chantry to establish the inquisition, doesn't care if the inquisitor wastes time picking flowers or goes to solo fight a dragon. My impression was also that, ironically, there is no reactivity towards closing the rifts; you can leave them open, and still nothing happens and no one comments on that either.

It's not a matter of gameplay odditiies; the gameplay in DAI just doesn't support the narrative it is trying to build. Companion reactions (or rather lack of) included.

I was about to defend the various team-mates as being very well-written characters whose personalities develop in interesting ways (such as Cassandra being secretly fangirly about Varric's trash novels) but yeah, there does seem to be a general lack of authority and objection to aimless meandering about and timewasting. Having said that, aimless meandering about and timewasting is My Favourite Gaming Mechanic On The Citadel™ so I would just get annoyed if they were endlessly snarky about it.

Originally Posted by Saito Hikari
Okay, yeah, I'll give you that. I just don't particularly recognize the more inane sidequests as canon, as they're obviously padding from the unfocused open world direction that DA:I took. I really hope DA:4 reins it in.

I like inane side-quests! I will defend Oblivion's The Potato Snatcher 'til my dying breath and all that; even Morrowind's "go next door and buy me a plate, beeyatch" that I invariably complain about. But Inquisition somehow got it really badly wrong. I love open worlds (even if it's only open-ish) and the Hinterlands is somewhere I just enjoined being, but it's all just really unmemorable somehow. And I can't see exactly why. Maybe it is that lack of focus. I felt Andromeda had the same problem: Mass Effect with more space to play around in should've been awesome. Okay, I know there are other problems with Andromeda, which I variously agree with or not, but that failure to realise what should've been a memorable open world in much the same way that Inquisition failed to do seems like it could be indicative of a more fundamental problem. Which could just be that Bioware Doesn't Do Open Worlds, I suppose.


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Originally Posted by Droata
Sure. They could have told that story. But they didn't.

In this case, it sorta becomes a weigh of the costs of doing so. Does it really build the story? I mean the time taken to script these is time not spent making something awesome like a falling through the sky and killing the big bad as he teleports through the planes etc, etc. Which comes full circle back to the trope angle Ash was talking about. Not that I don't disagree with you, but something has to give and take priority.

I assume that Act 1 is now basically done, barring cut scene fixing up etc, otherwise I don't think they would have been confident enough with it for Early Access? To be honest, this is the first time I've backed Larian, so I have no real idea about their workflow or policies etc.

My point being is that if Act 1 has been finalized to a high standard (say 90%+) then I don't think they will go about and redoing the character introductions. After all, it's not just scripting it, there's the actual writing and presumably voice work to be recorded as well. So it might just be snowball in Baator's chance of it happening.

I do think it would be an excellent sense of world building to have the companions realise that the MC is the best (Tiefling) for the job though.

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Originally Posted by Arijharn
Originally Posted by Droata
Sure. They could have told that story. But they didn't.

In this case, it sorta becomes a weigh of the costs of doing so. Does it really build the story? I mean the time taken to script these is time not spent making something awesome like a falling through the sky and killing the big bad as he teleports through the planes etc, etc. Which comes full circle back to the trope angle Ash was talking about. Not that I don't disagree with you, but something has to give and take priority.

Having characters with motives and behavior that make sense would definitely build the story for me. I 1000% would rather have some well-thought-out characters that I actually care about than a falling through the sky and killing the big bad as he teleports through the planes. Ask just about anyone who watched Game of Thrones whether they would rather have the well-written dialogue of Season 2 bringing out the genius of Peter Dinklage and Charles Dance, or something awesome like big-budget dragons of Season 8 knocking over entire cities with their super-mega-powerful CGI fire breath, at the expense of good storytelling.

If something has to give, let it be falling through the sky and killing the big bad as he teleports through the planes that gives, and not the possibility of being invested in the characters that gives.

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