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*Spoilers*

I am in the battle with the Hook Horrors. I have Glut with me. Everything's going as expected until I make Glut revive one of the fallen Hook Horrors on Glut's turn. The newly risen Hook Horror rolls for initiative to join the battle, but then for some reason it's no longer Glut's turn. It's no longer anyone's turn and I can't leave turn based mode since I'm in combat. I can't end Glut's turn or anyone else's turn. I just ended up having to reload from a previous save before the battle.

Did this happen to anyone else?

Joined: Apr 2021
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I have had the "no one's turn" bug happen as well, though not sure if it was that specific fight... come to think of it, actually it might have been?
I also chalked it up to being a bug and re-loaded from a previous save.

Joined: Mar 2021
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Originally Posted by subtle_lioness
*Spoilers*

I am in the battle with the Hook Horrors. I have Glut with me. Everything's going as expected until I make Glut revive one of the fallen Hook Horrors on Glut's turn. The newly risen Hook Horror rolls for initiative to join the battle, but then for some reason it's no longer Glut's turn. It's no longer anyone's turn and I can't leave turn based mode since I'm in combat. I can't end Glut's turn or anyone else's turn. I just ended up having to reload from a previous save before the battle.

Did this happen to anyone else?

Yes, especially with Glut this is a known bug. I have had it happen if I have an existing Myconid zombie and I use gluts turn to revive a different one (killings the first one) - for some reason the game has trouble resolving this and you end up stuck in an infinite turn and have to reload/force quit.

For now stick to doing his Zombie thing outside of combat.


Blackheifer
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This happened to me when battling the hobgoblin True Soul in the ruined temple. Shadowheart got "stuck" and I couldn't progress. I saved the game and reloaded from the last save, and that fixed the issue.


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