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But... what counts as a humanoid creature in the game?

I'm guessing it isn't something as simplistic as having two arms, two legs and a head, but I have no idea where it might tell you that information on an 'Examine.' I'm guessing the Main Character and all Companion's are humanoids, but does that include Ogres? Gnolls? Hags? etc.

I ask because I took Charm as one of the warlock spells but realized I didn't really know who to use it on other than those that are notably human, such as Flaming Fist mercenaries, and Myrina's brothers and the odd character here and there.

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Hag is a Fae as far as i know ...
Aswell as redcaps.

Surprisingly even Gnolls are humanoids ...
It seem like anything that dont have direct ancestorst elsewhere, and have +/- human resemblance is.

This might be usefull:
https://forgottenrealms.fandom.com/wiki/Humanoid

Last edited by RagnarokCzD; 03/06/21 11:14 AM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by Arijharn
But... what counts as a humanoid creature in the game?

I'm guessing it isn't something as simplistic as having two arms, two legs and a head, but I have no idea where it might tell you that information on an 'Examine.' I'm guessing the Main Character and all Companion's are humanoids, but does that include Ogres? Gnolls? Hags? etc.

I ask because I took Charm as one of the warlock spells but realized I didn't really know who to use it on other than those that are notably human, such as Flaming Fist mercenaries, and Myrina's brothers and the odd character here and there.

Great question, the short answer is almost everything that is social/intelligent with arms and legs is humanoid that belongs on Faerun - Otherwise it is an Animal or Monstrosity.

If something doesn't belong on the prime material plane then we get into the Outsiders category - Elementals, Celestials, Fiends (Demons/Devils/Daemons), Aberrations (from the Far Realm like beholders Mind Flayers, and Aboleths), and then you have the Fae like the Hag, red Caps, Dryads, Nymphs etc...if its in a fairy story you heard as a kid its probably a Fae. All these categories matter for spell targets.

Protection from Evil and Banishment really only works on Outsiders.


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Originally Posted by Blackheifer
Great question, the short answer is almost everything that is social/intelligent with arms and legs is humanoid that belongs on Faerun - Otherwise it is an Animal or Monstrosity.

This is fairly misleading advice, especially since the OP asked specifically about Ogres (Giant, not humanoid) and Hags (Fey or Fiend, depending on the type of hag, not humanoid), both of which are social and intelligent (after a fashion in the former case) and both of which are prime material denizens. The broad swathe of intelligent/sentient undead are, despite what a vampire might tell you, Undead - not humanoid, and the native-material-dwelling myconids, despite their social and intelligent inclinations, are Plant, not humanoid. Not to mention that Gith are not prime material denizens but are Humanoid by category.

It's not that it's a particularly bad rule of thumb in general, but it will lead you wrong often - and especially in Act I of BG3, a large portion of intelligent creatures that we encounter are not, in fact, humanoids.

It is a failing of the game in one way that, in the examination window, it doesn't actually tell you the creature's type properly - it conflates race and type into a single box, which then functionally kills any actual clarity, since the line can display any number of things that are not formal types, in amongst actual types...


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