I noticed a lot of people responding positively to the weapon skills added. I have a suggestion instead of giving them a cooldown until rest instead mayb link them to taking disadvantage ,aking it very much like dungeons and dragons of old called shot system. advantage can cross out disadvantage, thus maybe adding more use for true strike.
So you take disadvantage on your attack roll and you can use those abilities?
Interesting. Although using True strike is problematic because it is only designed to affect one target - so if you have a cleave type attack you would only have a regular roll on 1, disadvantage on the other and you would lose a turn, and be subject to concentration checks.
You know one of the things I found myself missing with Solasta was the lack of special attacks like these. They really do add a lot even if they can only be used sparingly.