Larian Banner: Baldur's Gate Patch 9
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Joined: Feb 2021
GM4Him Offline OP
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The Statue Traps make no sense. As I was writing the Afflicted story, I got to this part and realized, "How did the goblins get into the tunnels without being utterly obliterated by the statue traps near the way they got in? At the very least, all statues along the path leading towards how the goblins got in should be deactivated or destroyed. After all, the goblins must have done something to them. The only other solution is that there must have been some goblins who died, sacrificed to distract the statues while the rest got through."

What also doesn't make sense about the traps is that stealth works against them. Traps are to protect against invaders. Invaders sneak. So why would you be able to get past the traps by sneaking? The traps should have a special deactivation method besides killing them with arrows. They are STONE statues. Arrows should do nothing to harm them, and you can't get close to them with melee weapons. So there should be hidden levers or something to turn them off, or there needs to be something like the nature circlet that allows druids to pass through unharmed. But then, if THAT's how you get through, how should the PC's get through without getting utterly blown back to Avernus? So again, it should be some sort of puzzle the player needs to figure out with switches and levers or something so that at the very least they aren't just getting blasted until killed every time they try to traverse those passages.

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My guess was that goblins were "too small".
But Sazza's dying when not hidden...
And hostile goblins are never damaged by the statue even if they come closer...

Anyway a trap you can spot and disarm would make a lot of sense and would be an interresting gameplay element.

A statue that attacks anyone that is not hiding doesn't.
And I could even say that it's just boring and frustrating rather than "fun", especially with this stupid chain.

Last edited by Maximuuus; 21/06/21 06:21 AM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus
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I never really thought about the trap all that much, i guess its sight based and stealthing means you are out of sight? If it was that it'd be clearer with a sight cone or something I guess?

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I read it as a movement based thing-if you move beyond a slow speed, you get pummelled. It doesn't really make sense, or at least it's not obviously explained. An skill check (arcane/nature? Druid based one?) would help.

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If they no longer attack you in realtime even tho you have turn-based mode active ... i would call that a progress. laugh


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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You can sneak past them....

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I've always seen this room as unfinished in early access. There should be a puzzle here and they just isn't...


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