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stranger
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OP
stranger
Joined: Jul 2021
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Did Larian say why they removed Backstab advantage? Did they say if it will be a toggle-able feature in an options menu?
I'm rather disappointed backstab advantage was removed by height advantage was kept, of the 2 I would have prefered to keep backstab advantage.
To me backstab was their take on the optional Flanking rules for 5e, and personally I've never played a game of d&d that didn't have flanking incorporated into it to allow for more strategy and teamwork between players/characters.
While I'd rather see flanking give a +2 bonus to hit while flanking (allowing it to be the effective equivalent for offence as half-cover is defensively), not having any flanking mechanic in the game seems like a big loss tactically, and it removing it removes some of the threat lower level creatures and characters can have against high level creatures and characters.
For example by the time your in plate and have a shield you 20 AC is going to be nigh-unhittable for your average goblin warrior, but with flanking they can team up against someone and have a more likely chance to hit, and the same goes for the party fighting against threats they normally probably shouldn't be facing, it increases the overlap between threat levels which is a good thing, and gives the GM (in this case Larian) more mileage out of low CR creatures than they would otherwise have.
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veteran
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veteran
Joined: Jul 2014
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Flanking involves multiple attackers on the same target. Backstab in the game was achieved simply by... walking slowly around the target at any given moment. It was a stupid mechanic that won't be missed, especially since any characters on the battle board are supposed to guard around themselves at 360 degrees when not flanked.
Let's hope height advantage is next.
Last edited by Tuco; 15/07/21 03:44 PM.
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stranger
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stranger
Joined: Oct 2020
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^^^ +1 to this. Good riddance.
Last edited by Morfeu; 15/07/21 03:52 PM.
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stranger
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OP
stranger
Joined: Jul 2021
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I mean you say it won't be missed but like...I miss it =p
100% I would prefer an actual flanking mechanic, ie that requires 2 people to be opposite each other
but I would also like to see the "threatened" debuff apply to melee range and not an arbitrary aura around them.
And I would prefer backstab to no flanking at all
Height Advantage/Disadvantage I agree needs to go...it turns every fight into a goofy mad scramble for the high ground...I think instead they should give half-cover to to the creatures on the high ground instead of advantage on attack rolls
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addict
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addict
Joined: Jan 2021
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With backstab providing advantage gone, I'm actually looking forward to playing melee classes again.
The super mario meta was too repetitive in the decision making the player had. Fighter now has actual choices to make with the changes to disengage and backstab. Rogue is also more valuable, and offers a contrast to fighter and ranger.
Fighter and ranger should have never been getting backstab advantage to begin with.
There are a lot of gameplay/balance changes in this patch, so I'm going to replay the whole EA with an open mind.
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stranger
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OP
stranger
Joined: Jul 2021
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why do you think rangers and fighters shouldn't have been getting a flanking benefit?
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veteran
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veteran
Joined: May 2019
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Um, isn't backstab still there? Seems only giving backstab advantage is gone, but backstab itself--with all its benefits--is still very much there.
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enthusiast
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enthusiast
Joined: Oct 2020
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Um, isn't backstab still there? Seems only giving backstab advantage is gone, but backstab itself--with all its benefits--is still very much there. Do you mean Sneak Attack - the Rogue Class feature? "Backstab" in BG3 is the dice roll advantage you used to get. There is no other inherent benefits to it.
Last edited by Topgoon; 15/07/21 05:00 PM.
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addict
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Joined: Jan 2021
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why do you think rangers and fighters shouldn't have been getting a flanking benefit? I have mixed feeling with flanking: 5e's flanking turns into everyone has advantage, and that's boring. The risk of combat goes away, and initiative order settles combat outcomes. Flanking providing +2 to hit is alright, but can still have a domino effect. Also with how many encounters the party is outnumbered in BG3, flanking would work against the player more often than for the player. Cover or a homebrewed "flanked" would be more appropriate for BG3. Flanked being something like... if the character has an enemies on two or more sides -1 AC and 1/2 movement.
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old hand
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old hand
Joined: Oct 2020
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why do you think rangers and fighters shouldn't have been getting a flanking benefit? I have mixed feeling with flanking: 5e's flanking turns into everyone has advantage, and that's boring. The risk of combat goes away, and initiative order settles combat outcomes. Flanking providing +2 to hit is alright, but can still have a domino effect. Also with how many encounters the party is outnumbered in BG3, flanking would work against the player more often than for the player. Cover or a homebrewed "flanked" would be more appropriate for BG3. Flanked being something like... if the character has an enemies on two or more sides -1 AC and 1/2 movement. Flanking requires two people on both sides of a enemy, this is pretty average (optional) mechanic on multiple editions of d&d. For a rogue to get sneak attack requires advantage; push, disengage, and what not will get you out of it. Flanking also requires you to be near the target, archers and spellcasters are not going to be near a target, along with the party only being four total. I'd take this any day over leap frog backstab. example: when surrounded by a horde of goblins, you should be at a disadvantage or they should have a advantage.
Last edited by fallenj; 15/07/21 05:14 PM.
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addict
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Joined: Jan 2021
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Flanking requires two people on both sides of a enemy, this is pretty average (optional) mechanic on multiple editions of d&d. Sorry, I just didn't feel like going through the whole history of flanking to discuss my opinion on flanking in BG3 or 5e. For a rogue to get sneak attack requires advantage; push, disengage, and what not will get you out of it. Flanking also requires you to be near the target, archers and spellcasters are not going to be near a target, along with the party only being four total. The rogue can also get sneak attack if an ally is within 5 feet of the enemy  I'd take this any day over leap frog backstab. Example: when surrounded by a horde of goblins, you should be at a disadvantage or they should have a advantage. I've never been fond of 5e's interpretation of flanking. It has the same issue as backstab granting advantage, with less frequency.
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member
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Joined: Sep 2017
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I don't want to start a new topic so I figured I'd post my question here: Did they get rid of the exception rule for sneak attack inadvertently since they got rid of the backstab rules? I couldn't tell since I had two different fights with two different outcomes.
In an early fight I had Shadowheart within 5 feet of an enemy, so I thought, "sweet, I can use sneak attack" and it worked! I hadn't used any spells at that point, so I don't believe there was anything going on that had any special conditions providing advantage/disadvantage. However, when I got to the fight at the gates, it turned into a different story. We were down to the last enemy, and it was literally surrounded by people (3 people right in its face waiting patiently to attack it), and my sneak attack would not work, it kept on saying, "you must have advantage against target." I checked the description it was using for sneak attack and noticed it did not include the flanking exception that 5E uses for sneak attack in the case you don't have advantage.
So yeah, can anyone say for sure what's going on with Sneak attack now?
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addict
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Joined: Oct 2020
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I mean yes, the backstab stuff was irritating, but Mecrutio has a point that having no game acknowledgement of any sort of flanking bonus feels like a sideways move. +2 attack bonus for flanking is pretty standard, though as Kingmaker has shown, fighting lots of enemies (often with sneak attack) this will punish the player if they are not careful.
But this is 5e and there is no flat footed or touch AC in 5e, and the flanking rules are in terms of advantage (booo) rather than a numerical bonus, so maybe it will make it to the final thing, maybe not. imo the +2 to hit feel like a better way to do it but my anti-5e bias is now leaking from every pore
Last edited by alice_ashpool; 15/07/21 07:30 PM.
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addict
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Joined: Jan 2021
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I don't want to start a new topic so I figured I'd post my question here: Did they get rid of the exception rule for sneak attack inadvertently since they got rid of the backstab rules? I couldn't tell since I had two different fights with two different outcomes.
In an early fight I had Shadowheart within 5 feet of an enemy, so I thought, "sweet, I can use sneak attack" and it worked! I hadn't used any spells at that point, so I don't believe there was anything going on that had any special conditions providing advantage/disadvantage. However, when I got to the fight at the gates, it turned into a different story. We were down to the last enemy, and it was literally surrounded by people (3 people right in its face waiting patiently to attack it), and my sneak attack would not work, it kept on saying, "you must have advantage against target." I checked the description it was using for sneak attack and noticed it did not include the flanking exception that 5E uses for sneak attack in the case you don't have advantage.
So yeah, can anyone say for sure what's going on with Sneak attack now? You might have something here, I'm testing if my characters are within 5 feet by finding where I have (enemy is too close) with ranged attacks. I'm seeing the same problem where I'm denied sneak attack. Edit: From what I'm seeing, the enemy needs "threatened" status or you need to have advantage to get Sneak Attack. "Threatened" doesn't provide it all the times that it should. It seems they need to be threatened AND have been hit with a str/dex weapon (at least not a spell like firebolt) to allow for Sneak Attack.
Last edited by DragonSnooz; 15/07/21 08:17 PM.
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member
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Joined: Sep 2017
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You might have something here, I'm testing if my characters are within 5 feet by finding where I have (enemy is too close) with ranged attacks. I'm seeing the same problem where I'm denied sneak attack.
Edit: From what I'm seeing, the enemy needs "threatened" status or you need to have advantage to get Sneak Attack. "Threatened" doesn't provide it all the times that it should. So it's basically bugged? I took a screenshot and it has the threatened status. I was also using melee sneak attack as that's the type of rogue I'm playing.
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addict
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Joined: Jan 2021
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It seems like the condition is "threatened", another ally is within 5 feet, and has been damaged with a weapon. So far that's been consistent.
As is, it's a slight nerf to rogue.
Last edited by DragonSnooz; 15/07/21 08:21 PM.
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member
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Joined: Jun 2017
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Flanking involves multiple attackers on the same target. Backstab in the game was achieved simply by... walking slowly around the target at any given moment. It was a stupid mechanic that won't be missed, especially since any characters on the battle board are supposed to guard around themselves at 360 degrees when not flanked.
Let's hope height advantage is next. This ^^ - I was so glad to find it buried in all the other patch notes: "Backstabbing characters no longer provides Advantage on attack."
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member
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Joined: Sep 2017
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It seems like the condition is "threatened", another ally is within 5 feet, and has been damaged with a weapon. So far that's been consistent.
As is, it's a slight nerf to rogue. Someone else I was talking to on Reddit clarified it has to be a party member. Any other enemies of the target that are threatening it don't count. For the scenario I encountered this makes sense. I hope they fix it since both descriptions of Sneak Attack (5E and BG3) do not specify that it must be a party member that is near the target.
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addict
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addict
Joined: Jan 2021
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It seems like the condition is "threatened", another ally is within 5 feet, and has been damaged with a weapon. So far that's been consistent.
As is, it's a slight nerf to rogue. Someone else I was talking to on Reddit clarified it has to be a party member. Any other enemies of the target that are threatening it don't count. For the scenario I encountered this makes sense. I hope they fix it since both descriptions of Sneak Attack (5E and BG3) do not specify that it must be a party member that is near the target. I got Sneak Attack in front of the grove with neutrals nearby, granted it was Wyll before he joins.
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member
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member
Joined: Sep 2017
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It seems like the condition is "threatened", another ally is within 5 feet, and has been damaged with a weapon. So far that's been consistent.
As is, it's a slight nerf to rogue. Someone else I was talking to on Reddit clarified it has to be a party member. Any other enemies of the target that are threatening it don't count. For the scenario I encountered this makes sense. I hope they fix it since both descriptions of Sneak Attack (5E and BG3) do not specify that it must be a party member that is near the target. I got Sneak Attack in front of the grove with neutrals nearby, granted it was Wyll before he joins. Never mind then. The one where I wasn't granted sneak attack was the gate fight. It was the Worg, who was being threatened by 3 neutrals. Wyll was also included in that lineup.
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