I think we see it mostly in third person and first person action games, as those benefit most of visual flourish. I am not sure what benefit there would be for using ray tracing for top down game - even if reflections are nice, we will generally be to far off to appreciate it anyway. In conversations the scene is too static to really take advantage of dynamic lighting.
I find DLSS a far more valuable feature, though considering my RTX 3070 was chewing through, what I assume is fairly unoptimised build, with an issue, I don’t think there is much value in it either.
I am always happy to take advantage of my GPU, though.
Edit: also as I understand, ray-tracing and traditional lighting are differently done and need to be worked on separately (rather then ray tracing enhancing what’s already there). That would mean taking on yourself a bunch of extra work to give a bit of an extra value to a small percentage of players. Not impossible, and not unwelcome, but perhaps, not the best way to spend ones time.
Last edited by Wormerine; 19/07/21 04:34 PM.