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#781542 19/07/21 01:40 PM
Joined: Dec 2020
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Hello Larian.

A question regarding ray tracing. Will BG3 use ray tracing? I think it makes sense for it give that its a turn based game and frames are not a hot priority for such a game. I think the biggest issue with ray tracing is that it was mostly implemented in FPS sensitive games and its a technology just tanks the frames. Which led to many people turning it off instead of enjoying it. I think this technology should have flourished first in turn based games. given that they dont rely heavily on frames. (dont get me wrong sometimes frame drops makes it a nightmare to click on certain things but you get the point).

Also the technology is maturing and software solutions are helping limit its taxing nature. is there a chance we will see it in BG3?

Joined: Mar 2020
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I think we see it mostly in third person and first person action games, as those benefit most of visual flourish. I am not sure what benefit there would be for using ray tracing for top down game - even if reflections are nice, we will generally be to far off to appreciate it anyway. In conversations the scene is too static to really take advantage of dynamic lighting.

I find DLSS a far more valuable feature, though considering my RTX 3070 was chewing through, what I assume is fairly unoptimised build, with an issue, I don’t think there is much value in it either.

I am always happy to take advantage of my GPU, though.

Edit: also as I understand, ray-tracing and traditional lighting are differently done and need to be worked on separately (rather then ray tracing enhancing what’s already there). That would mean taking on yourself a bunch of extra work to give a bit of an extra value to a small percentage of players. Not impossible, and not unwelcome, but perhaps, not the best way to spend ones time.

Last edited by Wormerine; 19/07/21 04:34 PM.

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