1) Please make "skip" and "choose dialog option" different buttons (space for skip and only numbers to confirm choice)
Or Enter ...
Or allow us to "skip" with other hotkey, that will not confrim choices, that would work too.
3) There is a problem with a lever arm that opens the secret passage in the Apothecary cellar (Blighted village). If you remove/destroy boxes that hide it, you can't interact with it (out of reach). However, if you remove only the top box - it works.
There is much more problems than just this lever ...
Many objects are concidered to be aproximately 1m higher than they actualy are. o_O
4) Removed backstab? Bruh. How does a filthy casual like me should play rouges?
I keep my fingers crossed that proper flanking (backstab, when another character is threatening) will be implemented in future. :3
5) It would be nice if junk items would be automatically categorized as goods for sale.
+1
6) Gale must die for his story to be shared with a player? It kinda makes sense, but I wish there were another trigger. As for me - I'm always trying to keep squads alive (help knocked). I was a bit frustrated by no camp dialogues with Gale for no apparent reason.
Gale didnt die for me, and yet he shared his story ...
So i dare to presume nope ... you probably just get the required reputation, at same time as when he died.

Or get his last needed "aproove" by ressurecting him (not sure if he actualy aprooves that, but it would make sence to me).