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#235927 20/05/04 07:13 PM
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I'm still in chap 1 and don't know exactly where I am. I have entered this huge area with Death Knights and imps. Have explored everywhere and am now in the area where the guards train with an imp as a moving target. One imp told me about a secret door so I wouldn't have to fight guards. Anyway, there are 2 doors north of me which are locked. Can't find key's or any levers which open them. I did go to the four corners and throw levers which said, beware-of-the-traps. Also found a door to the west I can't enter. No traps but 4 wires heading north and south. Can't open that either or find the correct lever. Can anyone help? Appreciate it very much.

confused2 #235928 20/05/04 07:17 PM
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The two doors near eachother that you can't open are tied to a quest - if you agree to take a test for one of the guys hanging out near there he opens the doors. If he is too dead, or hostile, for that to work, you will never get in (none of the quests you miss out on by fighting all the soldiers is critical to the game or gives any specially nice items).

The door with the four wires must be opened by using the four levers you already used - they must be pulled in the correct order to make a four word sentence.


Reality is for those who cannot cope with fantasy. Fortunately, I can cope quite well.
confused2 #235929 20/05/04 07:18 PM
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Switch the levers again, in the correct order: beware - of - the - traps. Door with 4 wires should open. But beware of the traps.

pellequelle2 #235930 20/05/04 07:20 PM
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Thanks a lot. I've got to get some bone for an imp. hope he didn't die yet. will reset the levers. thanks again.

confused2 #235931 20/05/04 07:22 PM
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LOL that imp will live forever, waiting.

I don't recall anything being time-sensitive or number of moves sensitive in the game even things that claimed they were so you can take your time and enjoy.


Reality is for those who cannot cope with fantasy. Fortunately, I can cope quite well.

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