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#782074 21/07/21 07:22 PM
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It would be nice to see the option to choose a god on ALL classes. This is Faerun, there are deep cosmological and metaphysical reasons why every character would have a particular god they look to more than others. And much as I would love to see a future in which the Wall of the Faithless is eliminated. That's not currently the situation.

Likewise, I would like to see an ability to pick specific warlock patrons.

I'd even be willing to see this as a Fill-in-the-Blank option to be honest. There are so many, and the ones I tend to prefer are often on the more obscure end (The Red Knight, Sharess...)

But a partial list of drop downs is just fine.

Like, for Warlock: Patron Fiend (small drop down listing named devils, demons, and daemons... perhaps a list of 6-9, 2-3 of each LE/NE/CE) or Patron Great Old One (list of 6-9 old-one types ranging from Dendar; the Chaos Hound; Moander and such to other less malevolent but just alien choices)...

that said, I'm not terribly convinced Dendar is malevolent... yeah, there's some hideously evil types worshipping/drawing power from it and it is said to be part of the end of existence, but being a functional part of the end of the world doesn't necessarily mean malevolence. If Dendar is just sort of hanging out until it's called up for it's job, that's not really malevolent. Big sleepy nightmare snek just enjoying vacation between it's job of clearing the board for the next universe.

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As long as they keep blank option for those who want "some-thing/-one else" ... why not? laugh

I would still not recomend to keep your hopes too high tho, since as far as we can tell right now, Larian wants every thing we choose to have some meaning, and it seem quite impossible to expect them to make special reactions for "deity/patron" worshipper ... and "deity/patron" cleric, or user i gues could be the right word? laugh

Last edited by RagnarokCzD; 21/07/21 08:28 PM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by RagnarokCzD
As long as they keep blank option for those who want "some-thing/-one else" ... why not? laugh

I would still not recomend to keep your hopes too high tho, since as far as we can tell right now, Larian wants every thing we choose to have some meaning, and it seem quite impossible to expect them to make special reactions for "deity/patron" worshipper ... and "deity/patron" cleric, or user i gues could be the right word? laugh

Yeah, I had a longer thing where-in we could have more campfire-style interactions that are either:

visions from a god
instructions from a patron
flashbacks to a mentor, family member, or rival

mostly because "damn, I wish warlock patrons meant something"

You know what... in terms of limiting focus to create a better experience, a series of class-focused games wouldn't go amiss.

Not saying BG should be this, different experience.

But say you have a D&D game that is all about the story of a warlock... and then you can have a lot of different experiences based on which patron you pick.

Like, the experience of a Celestial Warlock pacted to an ancient Couatl would be very different than the experience of a Fiend Warlock pacted to a Erinyes general. Lots of replayability as maybe some of the events surrounding the story would be the same, but the main plot points and climax would be depend on your warlock choices.

Probably shorter experience start to finish for one playthrough (20-30 hours?) but lots of alternate stories developing out of it.

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Wasn't there already another thread on this topic?

Anyways, yes I agree, because the gods and their machinations are a very big part of the Forgotten Realms and its lore, so it would be a very useful boon to roleplaying. But more important for me would be expanding the number of deities we can choose to be a cleric of, and especially including Lathander in there.

Last edited by kanisatha; 22/07/21 12:57 AM.
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Originally Posted by kanisatha
Wasn't there already another thread on this topic?

Anyways, yes I agree, because the gods and their machinations are a very big part of the Forgotten Realms and its lore, so it would be a very useful boon to roleplaying. But more important for me would be expanding the number of deities we can choose to be a cleric of, and especially including Lathander in there.

I had another one but it was sort of long, rambly and got into a highly impractical thought exercise idea for things (which I sort of summarized above) that was sort of sleep deprivation fueled. So I started a topic that was more limited and fueled by "bored at work because no trainees" fueled.

But yeah... the gods of Faerun are characters rather than distant concepts and it feels odd when they're not really involved.

I mean yeah, the average person isn't going to encounter one in a way that they know it. (Apparently Sharess wanders about). But PCs are edge-cases by definition.

Last edited by Thrythlind; 22/07/21 01:03 AM.
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Yes, like the 10th thread on deities but still would like to see them for all races/classes along with alignment.

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Alignment I don't care about. I'd like to see something lie the Personality, Bonds, Flaws, and Ideals related to Backgrounds, maybe something like the personality tags Solasta uses or the reputations Pillars of Eternity uses. But I can't help seeing alignment as increasingly insufficient as I get older.

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Originally Posted by Thrythlind
Alignment I don't care about. I'd like to see something lie the Personality, Bonds, Flaws, and Ideals related to Backgrounds, maybe something like the personality tags Solasta uses or the reputations Pillars of Eternity uses. But I can't help seeing alignment as increasingly insufficient as I get older.

Meh to each there own, just something I'm used to in d&d games, thought it was done pretty well in Pathfinder: kingmaker the little bit I did play of that game.

Ya, tags would be cool, I did like the Solasta Tag system, and would like to choose something else besides Baldur's gate as my home town/city.

Flaws would be a interesting feature, something that gave bonuses and negatives. Starting to remember fallout new vegas now : / but I'm pretty sure there was optional material in d&d at least in 3.5 don't know about other editions.

Last edited by fallenj; 22/07/21 01:47 AM.
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Originally Posted by fallenj
Originally Posted by Thrythlind
Alignment I don't care about. I'd like to see something lie the Personality, Bonds, Flaws, and Ideals related to Backgrounds, maybe something like the personality tags Solasta uses or the reputations Pillars of Eternity uses. But I can't help seeing alignment as increasingly insufficient as I get older.

Meh to each there own, just something I'm used to in d&d games, thought it was done pretty well in Pathfinder: kingmaker the little bit I did play of that game.

Ya, tags would be cool, I did like the Solasta Tag system, and would like to choose something else besides Baldur's gate as my home town/city.

Flaws would be a interesting feature, something that gave bonuses and negatives. Starting to remember fallout new vegas now : / but I'm pretty sure there was optional material in d&d at least in 3.5 don't know about other editions.

I was more referring to the section in the PHB on Backgrounds... the personality tags is almost the same thing but a bit more simplified. When you choose your background you choose two personality traits, one ideal, one bond, and one flaw. There's a list of suggested examples you can roll on or you can just choose or make one up. I tend to find that a much better way to figure out your character's sense of morality and motivations than alignment does.

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gotcha

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Agree, this would be a nice addition

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I think especially when we have the paladin class it will be really important to have a wide and truly representative range of patron deities available to us. The current list of available deities, as I am led to understand it, is extremely limited.

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Honestly, I wouldn't mind if most the list is boiled down to Good, Neutral, and Evil with only a few having unique dialogue options because only those few are super relevant like Shar and Selune. Though I would like to see it include some odd choices like Demon Gods like Graz'zt or Yeenoghu.

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Originally Posted by CJMPinger
Honestly, I wouldn't mind if most the list is boiled down to Good, Neutral, and Evil with only a few having unique dialogue options because only those few are super relevant like Shar and Selune. Though I would like to see it include some odd choices like Demon Gods like Graz'zt or Yeenoghu.

They can function as warlock patrons, they don't really function as gods. the metaphysics and nature are sort of different. I think the only fiend-gods I can name off the top of my head are Lloth and Asmodeus

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I hear ya... but for a non-cleric/druid this is pure fluff. Sure... if they have time to, add a place where you can select this, but there is no significant distinction between a player saying to themselves "This is the god my character worships", and having a "God worshipped" slot on the character sheet.
I would rather see Larian put their time and effort towards getting that full release out sooner than later.

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I want it too smile And that there would be a really big selection of gods/patrons. And that among them have been a choice, for example, Archdevils and Demon Lords. In the end, we have a tieflings from Asmodeus, Zariel and Mephistofeles, it would be nice to play as their descendant who worship his infernal ancestor. And following this line of reasoning, if you can choose as the patron the Archdevil, the Demon Lords would be a logical option. And I would like to play as Graz'zt's follower...

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Originally Posted by Gideon Stargrave
I hear ya... but for a non-cleric/druid this is pure fluff. Sure... if they have time to, add a place where you can select this, but there is no significant distinction between a player saying to themselves "This is the god my character worships", and having a "God worshipped" slot on the character sheet.
I would rather see Larian put their time and effort towards getting that full release out sooner than later.

Also anybody with the Acolyte background. The Acolyte is a de facto priest regardless of class. This isn't particularly new either, non-cleric and even non-caster priests go back all the way to 2nd edition and probably further.

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Bring on AO! No spells, no power, just un adulterated bragging rights smile. “ My god can beat your god up!”


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